Magic In The Wilderness

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WSG

Many of the sections of this book describe various facets of the
outdoor environment without taking into account the possibility
- and it is a very distinct possibility indeed - that characters in
the wilderness will have access to spells or magic items that can
make their lives easier. Instead of being split up and parceled out
among all the topics to which the use of magic might pertain, a lot
of general and specific information about magic is presented in
this section.

Of course, no discussion of the uses of magic in the wilderness
can hope to be exhaustive. The information in this section is nothing
more than a starting point; some of it may seem obvious or
self-evident, but it is hoped that some of the rest of it will consist of
ideas that might not have occurred to players and Dungeon Masters.
The section on spells (including cantrips) is arranged alphabetically,
without regard to which class(es) can use a certain spell.

The section on magic items is also arranged alphabetically, but
magic items that simulate or duplicate the effects of spells mentioned
in the preceding text are not included.

Before getting down to particulars, here are some general
points:

Any magic that specifically affects animals or plants has an obvious
application, and is not listed here unless some particular
aspect is considered worth mentioning (see animal summoning
for an example of this).

Several types of magic can cause, affect, or extinguish fires,
and many of these have obvious applications in camping situations.
Only when an observation is considered noteworthy (see
affect normal fires) is such a spell included in this list.

Also excluded from this list are magical effects that can create
nourishment, since the spell descriptions usually provide all the
necessary information.

Other spells and magic items not mentioned are those that are
deemed to have no general application for enabling characters to
more easily contend with or manipulate the effects of the outdoor
environment. Of course, practically any form of magic can be
used in the wilderness, and may have a specific application in a
particular circumstance that makes it beneficial or even necessary
for a character to possess.