Rope Use


1 slot
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Dex
-
d20-0
WILDERNESS PROFICIENCIES
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Using Rope
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WSG

Rope Use (1, Dex, 0): This proficiency allows a character to accomplish
amazing feats with rope. A character with rope use proficiency is
familiar with all sorts of knots and can tie knots that slip, hold
tightly, slide slowly, or loosen with a quick tug.

Escape Artist: If the character’s
hands are bound and held with a knot, he can make a Proficiency
Check (with a -6 penalty) to escape the bonds.

Lasso: This character gains a +2 on all attacks made with a lasso. 

Climb With Rope: The character also receives a +10% on all Climbing Checks made
while he is using a rope, including attempts to belay companions.
 

Rope Use (1, DEX, 0) (WSG): A character with this proficiency has extraordinary
knowledge in the use of rope, pertaining especially to the tying
and releasing of knots.

If the construction of a temporary shelter involves the use of rope (which is almost always the case), a character
with proficiency in rope use can erect or take down the shelter
in half the length of time that a normal character would
require. Such a shelter erected by a character with this proficiency
is half as likely to be adversely affected by inclement
weather (high winds, heavy rain or snow) as a shelter erected by
a normal character. <>

If a proficient character has his hands bound and tied with a
rope or a cord, he can escape the bonds by making a successful
Proficiency Check. This check is made with a +3 modifier to the
die roll if the character’s hands are tied in front of his body, or with
a +6 modifier if the character’s hands are tied behind his back.
A character with proficiency in rope use gains +2 to hit on all
attacks made with a lasso. He also receives a 10% bonus on all
Climbing Checks made while he is using a rope, including attempts
to belay companions. See the section on Climbing for details
on how to determine the success of a climbing attempt.