|
|
|
|
|
|
|
|
|
|
Rope Use (1, Dex,
0): This proficiency allows a character to accomplish
amazing feats with rope. A character with rope use proficiency is
familiar with all sorts of knots and can tie knots that slip, hold
tightly, slide slowly, or loosen with a quick tug.
Escape Artist: If the character’s
hands are bound and held with a knot, he can make a Proficiency
Check (with a -6 penalty) to escape the bonds.
Lasso: This character gains a +2 on all attacks made with a lasso.
Climb With Rope: The character also receives a +10% on all Climbing
Checks made
while he is using a rope, including attempts to belay companions.
Rope Use (1, DEX, 0) (WSG):
A character with this proficiency has extraordinary
knowledge in the use of rope,
pertaining especially to the tying
and releasing of knots.
If the construction of a temporary
shelter involves the use of rope (which is almost always the case),
a character
with proficiency in rope use can erect
or take down the shelter
in half the length of time that a normal
character would
require. Such a shelter erected by a character
with this proficiency
is half as likely to be adversely affected
by inclement
weather (high winds, heavy rain or snow)
as a shelter erected by
a normal character. <>
If a proficient character has his hands
bound and tied with a
rope or a cord, he can escape the bonds
by making a successful
Proficiency Check. This check is made
with a +3 modifier to the
die roll if the character’s hands are
tied in front of his body, or with
a +6 modifier if the character’s hands
are tied behind his back.
A character with proficiency in rope use
gains +2 to hit on all
attacks made with a lasso. He also receives
a 10% bonus on all
Climbing Checks made while he is using
a rope, including attempts
to belay companions. See the section on
Climbing for details
on how to determine the success of a climbing
attempt.