EINHERIAR
(Spirit Legions)

FREQUENCY: Common (on planes where they exist)
NO. APPEARING: 10d10
ARMOR CLASS: Varies according to type
MOVE: 12"
HIT DICE: Varies
% IN LAIR: 0%
TREASURE TYPE: None
NO. OF ATTACKS: 2
DAMAGE/ATTACK: By weapon
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: 5%
INTELLIGENCE: Low to High
ALIGNMENT: Varies (same as plane they are encountered in)
SIZE: M
LEVEL/X.P. VALUE: <>

Description: Einheriar is properly the name of te glorious
dead of Asgard, but it is used as a general name for any humanoid
spirits that are employed in the outer planes as servants, warriors,
patrols, or guards. They are primarily used in planes that
are N to G in AL, and are much less common in
the lower planes. The #s that can be encountered vary
according to plane, with the 10d10 figure being a general patrol.

Einheriar Class
D100 Roll Class
1-40 Fighter
41-45 Ranger or Fighter
46-50 Cavalier or Fighter
51-65 Barbarian or Fighter
66-85 Cleric
86-90 Thief of Fighter
91-98 Magic-User
99-00 Bard

Einheriar Level
D100 Roll Level
1-50 4
51-75 5
76-88 6
89-94 7
95-97 8
98 9
99 10
00 11-16

If the alignment of the plane precludes certain classes, then
another roll must be made.

These individuals are armed && armored as best for their class,
and in the style of the Deity that they owe their allegiance to. Einheriar
have a 5% chance per level of magical armor and weapons,
though these weapons and armor do not have any special functions.
In general, this translates into plate +1 or +2 and a weapon +1 for
fighters, perhaps bracers of defense (AC 4) and a wand for M-Us.
Einheriar cannot carry items with exceptional functions (such
as armor of etherealness or a flametongue sword).

Einheriar are generally immune to the effects of fear. If slain,
they return after a set time to take up their duties (usu. this time
is a standard day). They follow the directives of the Deities that
command them, or that Deities' lieutenants w/o question || hesitation.
Einheriar incl. the following armies:
 

  • The Soldiers of Anu in Arcadia
  • The Horusyr (who ahve the additional ability to shape change into the shape of giant hawks)
  • The dwarvish host of Clangeddin
  • The spirit folk of Arcadia and Elysium
  • The Kindari
  • The Einheriar of Valhalla
  • The Spirit Legions of Acheron

  • Particular einheriar under the control of specific powers may
    be granted additional abilities, such as the ability of the Horusyr
    to shape change.