Dreamwraiths are the violent
creations of
the subconscious. Thes creatures always appear
in many forms, almost always horibble and
frightening. Freed through the evil influences
of a mindspin spell, they attack the minds of
their victims through illusion.
Dreamwraith attack with terrible swiftness
and with the fury of a berserk fanatic.
Dreamwraiths are not undead and therefore
cannot be turned by clerics. They are
illusionary, however, and if their illusion is
discovered, their blows do no harm to the
nonbeliever. Because the mindspin spell
weaves real people into its illusion, maintaining
disbelief in these creatures is nearly impossible
(-5 penalty to the check).
FREQUENCY: Very rare
NO. APPEARING: 1-400
ARMOR CLASS:3
MOVE: Variable
HIT DICE: 8
% IN LAIR: 100%
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1d10 (illusionary)
SPECIAL ATTACKS: Illusionary
Weapons
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: By dream
level of mind spin: Normal / 10% / 20%
INTELLIGENCE: Of the person
dreaming
ALIGNMENT: Chaotic Evil
SIZE: Variable
PSIONIC ABILITY: Nil
Attack/Defense
Modes: Nil
LEVEL/X.P. VALUE: Variable
Dreamwraiths gain a +1 bonus to every initiative
check. Checks for disbelief must be
made separately for each group of
dreamwraiths encountered.