Level: 5
Range: Touch
Duration: Permanent
Components: V, M
Casting Time: 3 segments
Saving Throw: Special
Area of Effect: 1 creature
This spell takes the creature it is CAST upon
and slips its body backward in tim to a point
where it was in better health, thus simulating
a healing ability without using clerical powers.
Time is of the essence in the timeheal spell as
the greater the amount of time, the greater
the chance of failure.
Each level of the casting wizard guaranteed
healing of the character's wounds for 1 minute
previous to the casting. For example, a
9th-level wizard casting this spell is guaranteed
to be able to take the wounded character
back in time 9 minutes to the character's
condition at that time. For every minute earlier
than the character must be taken back to be
healed, there is a 5% cumulative chance of
spell failure. Thus if the 9th-level wizard tried
to use this spell to heal an adventurer wounded
20 minutes before the spell was cast, that
would be 11 minutes (20 minutes minus 9
minutes for his level) further than he could
guarantee success, so he would have a 55%
chance (11 x 5%) that the spell fails.
Multiple timeheals cannot be CAST to
increase the time the victim can be brought
back with guaranteed spell success. Thus the
9th level wizard cannot CAST 3 successive
timeheals to bring his patient back 27 minutes
and thus guarantee success (since none of the spells alone exceeded his
guaranteed limit of
9 minutes).
Timeheal will not recall a spirit from death
and therefore is useful only if the character has
at least 1 HP remaining. A dead character
who has a timeheal placed upon him will
be healed of the appropriate damage, but will
nevertheless be dead as his <spirit or soul> has
fled into the heavens.