Timeheal (Evocation)

Level: 5
Range: Touch
Duration:  Permanent
Components: V, M
Casting Time:  3 segments
Saving Throw: Special
Area of Effect:  1 creature

This spell takes the creature it is CAST upon 
and slips its body backward in tim to a point 
where it was in better health, thus simulating 
a healing ability without using clerical powers. 
Time is of the essence in the timeheal spell as 
the greater the amount of time, the greater 
the chance of failure. 

Each level of the casting wizard guaranteed 
healing of the character's wounds for 1 minute 
previous to the casting.  For example, a 
9th-level wizard casting this spell is guaranteed 
to be able to take the wounded character 
back in time 9 minutes to the character's 
condition at that time.  For every minute earlier 
than the character must be taken back to be 
healed, there is a 5% cumulative chance of 
spell failure.  Thus if the 9th-level wizard tried 
to use this spell to heal an adventurer wounded 
20 minutes before the spell was cast, that 
would be 11 minutes (20 minutes minus 9 
minutes for his level) further than he could 
guarantee success, so he would have a 55% 
chance (11 x 5%) that the spell fails. 

Multiple timeheals cannot be CAST to 
increase the time the victim can be brought 
back with guaranteed spell success.  Thus the 
9th level wizard cannot CAST 3 successive 
timeheals to bring his patient back 27 minutes 
and thus guarantee success (since none of the spells alone exceeded his guaranteed limit of 
9 minutes). 

Timeheal will not recall a spirit from death 
and therefore is useful only if the character has 
at least 1 HP remaining.  A dead character 
who has a timeheal placed upon him will 
be healed of the appropriate damage, but will 
nevertheless be dead as his <spirit or soul> has 
fled into the heavens.