Level: 5
Range: Touch
Duration: Permanent
Components: V, M
Casting Time: 3 segments
Saving Throw: Special
Area of Effect: 1 creature
This spell takes the creature it is CAST
upon
and slips its body backward in time to
a point
where it was in better health, thus simulating
a healing ability without using clerical
powers.
Time is of the essence in the timeheal
spell as
the greater the amount of time, the greater
the chance of failure.
Each level of the casting wizard guaranteed
healing of the character's wounds for 1
minute
previous to the casting. For example,
a
9th-level wizard casting this spell is
guaranteed
to be able to take the wounded character
back in time 9 minutes to the character's
condition at that time. For every
minute earlier
than the character must be taken back to
be
healed, there is a 5% cumulative chance
of
spell failure. Thus if the 9th-level
wizard tried
to use this spell to heal an adventurer
wounded
20 minutes before the spell was cast, that
would be 11 minutes (20 minutes minus 9
minutes for his level) further than he
could
guarantee success, so he would have a 55%
chance (11 x 5%) that the spell fails.
Multiple timeheals cannot be CAST
to
increase the time the victim can be brought
back with guaranteed spell success.
Thus the
9th level wizard cannot CAST 3 successive
timeheals to bring his patient back
27 minutes
and thus guarantee success (since none
of the spells alone exceeded his guaranteed limit of
9 minutes).
Timeheal will not recall a spirit
from death
and therefore is useful only if the character
has
at least 1 HP remaining. A dead character
who has a timeheal placed upon him
will
be healed of the appropriate damage, but
will
nevertheless be dead as his <spirit
or soul> has
fled into the heavens.
| Players Handbook | - | - | - | AD&&D |