Derider Fanshen was born to middle-class
parents in the
Free City
of Greyhawk. From an early age, she was fascinated
with healing sick creatures, and innocently
annoyed
her parents by filling the house with every
sick or hurt animal
she encountered. Her talent and love for
healing
caught the attention of the priests of
Pelor. They offered to
train the young girl in the ways of their
deity, the patron of
sun, strength, light, and healing. Her
parents were overjoyed,
not only for the honor shown their daughter,
but
because they could finally have a normal
household.
As a postulant of Pelor, Derider was quick
to learn, rising
rapidly to the status of a full (first
level) cleric. Upon her
investiture, she accepted an offer to join
a party of adventurers.
Her superiors were sorry to see her go
because they
loved her, but also were relieved that
she was gone-she
had won notice not only for her talent,
but for her clumsiness.
She was always sincerely sorry about her
accidents,
and she was not capable of malice, but
even her most sincere
apologies did not repair the mirrors, jars,
and other
fragile things she constantly dropped.
While she was at the
temple of Pelor, her superiors seriously
considered hiring a
low level mage just to minimize breakage.
Derider’s career as an adventurer lasted
for several
years, during which she travelled the length
and breadth
of Oerth with her friends. She advanced
rapidly, gaining
confidence in herself and faith in her
deity as she saw the
results of her prayers. At the same time,
her clumsiness
haunted her, causing her grief over the
trouble she caused
when she was near breakable items. She
began to feel that
fragile items just waited for her, so that
she could drop
them to shatter on the floor. Her companions
loved her and
were very patient with her, but when she
managed to drop
and smash a beaker of plentiful potions,
the day after she
had tripped while carrying a decanter of
endless water,
they suggested gently that perhaps the
adventuring life
was not for her.
Back in Greyhawk, Derider learned that the
temple of
Pelor needed a cleric who specialized in
healing. She was
taken on immediately, but on the condition
that she swear
solemnly not to touch anything breakable
(the high priest
was a former classmate, and he knew of
her weakness).
Settled in at the temple, Derider was quite
happy to have
a position as a healer. Her adventuring
background proved
valuable when the temple district was plagued
by a band of
undead creatures. Her work among the poor
of Greyhawk
brought her to the attention of the Directing
Oligarchy,
and when a constable died after being nursed
devotedly by
Derider, she was offered the post.
As Constable of the City, she is an influence
for mercy
and moderation on the part of the city
government. She is
trusted by the entire Directing Oligarchy
to care for them
when they are sick or injured. Her clumsiness
has not
deserted her, but the Directing Oligarchy
can afford to be
more tolerant of the breakage than the
priests of Pelor or
her former adventuring companions. When
she tripped
over her own robe and knocked over a table
of very expensive
glassware, the Directing Oligarchs simply
chuckled
quietly and sent for a mage to repair the
damage.
Derider Fanshen is a tall, attractive woman
in her early
forties, with tan skin, honey-blonde hair,
and bright grey
eyes. She is in excellent physical condition,
and looks considerably
younger than her true age. She has never
married,
preferring to form friendly relationships
with the
various men important in her life.
Although she has retired from adventuring,
Derider
Fanshen keeps her armor in good repair,
and exercises
daily in armor with her weapons. Her weapons
are souvenirs
of her adventuring days, and she will happily
tell stories
about how she obtained them. Her favorite
weapon is a
staff of striking that also functions as
a staff sling +l.
Derider Fanshen’s goal as Constable of Greyhawk
is simple:
Keep the city safe and secure. Her relatives
live in
Greyhawk, as well as friends from her adventuring
days,
and she is quite conscious of her obligation
to them. She
keeps in touch with old friends and family,
and is a popular
guest at parties, once the breakables are
securely stored
away.
The poor people of Greyhawk often leave
petitions at her
residence, asking her to intervene for
their friends and relatives
when they face Greyhawk‘s justice. She
does what
she can, and Sental Nurev, Captain-General
of the Watch,
often has to remind her that his decision
alone does not
decide a criminal’s fate.
At the same time, she is not a fool. Real
evil-doers know
better than to ask her to intervene in
their cases, since she
hates cruelty and wanton malice (having
seen too much of
both). The only time she shows anger is
when flagrant
examples of unprovoked evil-doing come
to her attention.
When she gets angry, the people, as well
as the Directing
Oligarchy, pay attention. Although she
doesn’t often use
spells for purposes other than healing,
she still has the
capability, and the anger of a twelfth
level cleric is nothing
to invite.
PCs might encounter Derider Fanshen in several
ways.
They may have business with the Directing
Oligarchy of
Greyhawk, and she would be present at the
deliberations of
that body. She has a soft spot in her heart
for adventurers,
and a party of adventurers with a genuine
need for aid
from the Directing Oligarchy might find
her willing to help
them plead their case.
PCs might also meet her by letting her know
that a party
member is sick or injured, but cannot pay
for clerical
assistance. Her adventuring days paid well,
and she is now
financially secure, which allows her to
indulge the same
impulses that made her poor parents’ life
difficult so long
ago-healing every stray that crosses her
path. She is
known to disappear into the slums of Greyhawk
for days at
a time, healing every sick or injured person
she finds.