Drawmij's Instant Exit (Alteration-Conjuration)

Level: 4
Range: 30 yds
Duration: 1 round
Components: V, S, M
Casting Time: 1 segment
Saving Throw: None
Area of Effect: Special

This spell enables the mage
and others to use a limited and risky form of teleportation.
When the spell is cast, a door suddenly appears on a wall or
other flat surface within 3 yards of the caster. The caster
and as many others who can pass through the door in one
round (usually at the rate of one creature or person per segment)
can enter into a zone of nil-space by passing through
the doorway. When the door is closed behind by the mage,
the mage and all those with him in the nil-space zone are
teleported to a random location within 250 yards of the
door. If the door is not closed before the end of the spell’s
duration, then the door slams shut automatically at the
end of the round. The door disappears when closed by the
mage or after it shuts itself.

The party has no control over where they will be teleported,
and there is always a 5% chance the spell will malfunction
and dump the party into the ethereal plane. To
determine where the mage and his friends are sent, consult
the DM map, track back along the path of the party, and
place them in a random area where they have been before.
This spell cannot send the party into unknown territory.
 

MC: A miniature silver door decorated
with ruby chips worth 5,000 g.p. that vanishes after
the spell is cast.