Level: 2
Range: Touch
Duration: 1 hr/level
Components: V, S, M
Casting Time: 1 round
Saving Throw: None
Area of Effect: Creature touched
This spell grants a creature a
full 360 degrees of vision, so the creature can see sides and
rear as well as it sees to the front. The creature cannot be
surprised from the rear by any attacker the creature can
see normally. The spell will work in combination with any
sort of enhanced or magical vision, including infravision,
ultravision, or x-ray vision. A creture with both detect
invisibility and encompassing vision can see invisible, ethereal,
or astral being sfrom the flank or rear as well. The
person affected by this spell also has a -2 penalty on all
saves vs. gas attacks.
MC: A crystal disc with 8 eyes inscribed upon it, spaced at 45
degree intervals around the edge of the disc.