Level: 2
Range: 30 yds + 5
yds/level
Duration: 1 hr/level
Components: V, S,
M
Casting Time: 1 round
Saving Throw: None
Area of Effect: Creature
touched
This spell summons
a microscopic
mote of energy from
the Negative Material Plane to
the caster's hand.
The caster must immediately roll a save
vs. death magic at
+2 to be able to control
the blackmote.
If the caster saves, the blackmote will lie
dormant in the mage's
hand for 1 round, building up
power. The caster
can do nothing else during this period, as
he or she must concentrate
fully on the blackmote. If the
caster's concentration
is broken during this time, the
blackmote
is dispelled. At the end of the round, the spell is
at full power, and
the blackmote can be hurled at a creature
within the range
of the spell. The blackmote automatically
strikes, exploding
in a burst of darkness and cold, inflicting
2d6 damgae +1 point
of damage per level of the caster.
Undead and creatures
from the Negative Material
Plane or lower outer
planes are unaffected by a blackmote.
If the caster fails
the initial save vs. death magic, the
mage loses control
of the mote. It immediately explodes in
the caster's hand,
inflicting 1 point of damage and paralyzing
the mage for 1d4
rounds.
MC: A sliver of bone
taken from an undead skeleton.
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