Level: 2
Range: 30 yds + 5
yds/level
Duration: 1 hr/level
Components: V, S,
M
Casting Time: 1 round
Saving Throw: None
Area of Effect: Creature
touched
This spell summons
a microscopic
mote of energy from the Negative Material
Plane to
the caster's hand. The caster must immediately roll a save
vs. death magic at +2 to be able to control
the blackmote. If the caster saves, the blackmote will
lie
dormant in the mage's hand for 1 round, building up
power. The caster can do nothing else during this period, as
he or she must concentrate fully on the blackmote. If the
caster's concentration is broken during this time, the
blackmote is dispelled. At the end of the round, the spell
is
at full power, and the blackmote can be hurled at a creature
within the range of the spell. The blackmote automatically
strikes, exploding in a burst of darkness and cold, inflicting
2d6 damgae +1 point of damage per level of the caster.
Undead and creatures from the Negative Material
Plane or lower outer planes are unaffected by a blackmote.
If the caster fails the initial save vs. death magic, the
mage loses control of the mote. It immediately explodes in
the caster's hand, inflicting 1 point of damage and paralyzing
the mage for 1d4 rounds.
MC: A sliver of bone taken from an undead skeleton.