Level: 7
Range: 5 yds/level
Duration: 1
round/level
Components: V, S,
M
Casting Time: 7 segments
Saving Throw: Special
Area of Effect: 20
feet square
This spell calls into
existence
a grey, misty screen
shaped as the caster wills. Any creature
passing through the
screen will suddenly find itself
trapped in a mysterious
zone of nil-space where the creature
is subject to anti-energy
drawn from one of the four
negative quasi-planes.
For every round the creature is
trapped, it will
lose 25% of its current hit point total, dropping
to 0 hit points at
the end of the 4th round if the creature
fails to escape.
The creature will be dead with - 10 hit
points at the end
of the 5th round. For every round a creature
is trapped, it is
entitled to a saving throw versus death
magic. Success indicates
the creature escapes back into the
prime material plane,
emerging from the side of the screen
opposite the side
entered. The saving throw to escape is
made at - 1 in the
1st round, -2 in the 2d, - 3 in the 3d,
and -4 in the 4th
round.
If the spell ends
before a creature escapes or dies, the creature
is released onto
the material plane as the screen disappears,
as if the creature
had escaped on its own. A creature
re-emerging onto
the prime material plane, injured but
alive, is stunned
for ld4 rounds as it recovers from the
effect of the life-draining
zone. Those imprisoned in the
zone may heal themselves
and use any other magics, but
can’t escape unless
they make saving throws for the zone.
MC: A sheet of lead
crystal, earth
from a vampire’s
coffin, and a hollow sphere (for vacuum).