Level: 5
Range: 5 yds/level
Duration: 5
rounds/level
Components: V, S,
M
Casting Time: 5 segments
Saving Throw: Special
Area of Effect: 20'
square/level
This spell creates
a shimmering
screen of electrical
energy that can be shaped into a
wall, hemisphere,
or sphere, with a 20-foot diameter, as the
caster wishes. It
is always immovable. Any creature passing
through the electrical
screen will suffer a strong shock.
Unless the creature
makes its save, it will suffer 1d4 points
of damage, lose any
dexterity bonuses for ld4 + 1 rounds
due to numbness,
and suffer a -2 penalty on attack rolls
for an equal amount
of time. Creatures who make their
saving throw take
no damage and suffer no penalty on
their dexterity,
but are mildly numbed and hit at -1 for
1d4 + 1 rounds. Creatures
wearing metal armor save at -4
when passing through
the screen.
MC: A bit of fur,
a glass rod, and a thin sheet of fine
crystal, all of which
vanish after the spell is cast.