Level: 6
Range: 5 yds/level
Duration: 3 rounds/level
Components: V, S, M
Casting Time: 6 segments
Saving Throw: Special
Area of Effect: 20' square/level
This spell creates a misty grey
screen which can be shaped into a wall,
hemisphere, or
sphere, within the designated dimension,
as the caster
directs. Any creature passing through this
screen is affected
as if the creature were momentarily transported
to one of
the four negative quasi-elemental planes.
The plane which
will affect creatures touching the screen
must be chosen
when the spell is memorized. Any creature
passing through
the excruciating screen must make a save
versus death magic.
Those who fail will be stunned for 1d4
rounds and suffer
4d4 points of damage due to the shock and
pain. Creatures
who make the save suffer a - 1 on all saves
for ld4 rounds.
The four planes that can be simulated by
the screen and the
screen’s particular effect are described
below.
Vacuum: The shock caused is due to asphyxiation. Creatures
who do not need to breathe are unaffected
by the
screen.
Salt: The shock is the result of
body moisture drawn from
the creature. Creatures without body fluids
will not be
affected, such as golems, undead, or beings
from the elemental
planes of earth, fire, or air.
Ash: The shock is caused by a loss
of the creature’s body
heat. Undead and cold-based creatures are
unharmed by
the screen.
Dust: The shock is produced by having
part of a creature’s
solid body mass dispersed. Creatures of
a gaseous or liquid
form’will not be harmed by this screen.
MC: A crystal sheet and a hollow
sphere, lump of salt, pinch of ash, or
bit of dust, depending
on the type of screen.