Level: 7
Range: Touch
Duration: 1
turn
Components: V, S,
M
Casting Time: 1 round
Saving Throw: None
Area of Effect: Special
This spell creates a large,
boulder-sized sphere of force that can
be fired by a catapult.
The siege sphere will last for one complete
turn before it fades
out of existence, so it must be fired within
one turn of the
spell’s casting. The siege sphere can take
several different
forms, and the type of sphere to be created
must be decided
when the spell is memorized. The siege
sphere is as hard as
adamantine steel before it is launched,
and can only be
destroyed by a wish,
dispel magic, or disintegrate. ARer the
sphere is fired, it will take on a different
form that depends on
the attack type of the sphere. Regardless
of the form that the
attack takes, the siege sphere is dispelled
after it performs its
attack. Different types of siege spheres
are described below.
Liquid Fire:
When the sphere strikes its target, it instantly
shatters, spraying
a mass of liquid fire over an area 30
feet in radius. All
combustibles in the area of effect will be
ignited. Any creature
struck by the liquid fire will take 2d4
points of damage
per round for 2d6 rounds unless the fire is
doused or the burning
fluid is washed off. The material
components for this
form are a drop of pitch, a bit of phosphorus,
and a pinch of diamond
dust.
Crystal Shards:
This siege sphere splinters apart 30 feet
above the ground,
raining down crystal shards in a 20-footradius
circle. Each creature
in the area affected will take
5d6 points of damage
regardless of its armor class. The
material component
is a sample of sharp diamond flakes.
Wrecking Ball: Upon nearing its target,
the sphere’s density
dramatically increases so it strikes with
three times the
impact (and damage) of a heavy catapult.
The material
components are a lodestone and a pinch
of diamond dust.