This spell summons into the
caster's hand a small crystalline sphere filled with a gray,
hazy mass. The smoke sphere can be thrown as far as 60
feet away from the caster as a grenade-like missile.
The
sphere shatters when it hits, filling an AREA 10 feet in radius
with harsh, irritating smoke. Unless a SAVE vs. poison
is made, all creatures within the AREA of effect will
suffer a fit of coughing, gasping and choking for 1d4 + 1
rounds. The affected creatures attack and make saves
with a -2 penalty until the fit passes, and any spell
with a verbal component has a 30% chance of failure when
CAST by a coughing spellcaster. The smoke cloud disperses
and becomes harmless after 1 round. The sphere must be
used within 3 rounds of casting or the substance
becomes inert and useless, and the crystal sphere disintegrates.
If the smoke sphere is shattered before it is thrown,
the smoke cloud will affect the caster.
MC: Charred stick or piece of charcoal and a small, hollow
glass ball.