Otiluke's Steaming Sphere (Evocation)

Level: 4
Range: 60 yds
Duration: 1 round/2 levels
Components: V, S, M
Casting Time: 4 segments
Saving Throw: Special
Area of Effect: 30' radius globe

This spell creates a small
crystalline sphere filled with hot steam in the caster’s
hand. The mist within the sphere will remain active for
three rounds. The sphere can be hurled up to 60 yards away
from the caster. When the sphere hits a solid surface, it
instantly shatters, freeing the contents and filling an area
30 feet in radius with thick steam. It does 4d4 points of heat
damage per round of exposure to the steam, with no save
permitted.

The steam totally obscures vision, reducing visibility to
only 30 feet in front of an affected creature. Creatures
within the area of effect of the steam bath will also be disoriented,
making it difficult for creatures to find their way
out of the steam bath. Each round a creature is within the
steam cloud, the creature must make a save versus spells
to escape from the cloud. A creature who saves will emerge
from the steam bath in a random direction; Imagine a clock
face and roll 1d12 to find the direction in which the creature
escapes. If the saving throw is failed, the creature stumbles
around in the steam bath for another round. The material
components are

MC: A few drops of pure water, a pinch of dust,
and a bit of sulfur.