Level: 4
Range: 20 yds/level
Duration: 2 rounds/lelvel
Components: V, S, M
Casting Time: 4 segments
Saving Throw: Special
Area of Effect: 400 square feet/level
This spell will create the
sound of oppressively loud war drums in
a large area, filling
all creatures in the area of effect with
feelings of dread
and despair. The spell will cover an area
at the direction of
the caster, so a <Necromancer>
could affect an area 200 feet
by 20 feet, 100 feet by 40 feet, or 50
feet by 80 feet. All
affected creatures will be -2 on all attack,
damage, and
saving throws, and will suffer a - 2 morale
penalty. Creatures
of 2 hit dice or less are not entitled
to a saving throw
to avoid the enchantment. Creatures of
2 + 1 to 4 hit dice
make their save at -2, and creatures of
4 + 1 hit dice and
higher roll an unmodified save. The material
components
are a pair of miniature bronze drums with
onyx decorations,
worth 1,000 g.p. in materials and workmanship,
that
vanish after the spell is cast.
MC: The material
component for the anthem is a set of four
miniature silver
trumpets trimmed with lapis lazuli, worth
a total of 5,000
g.p., which vanish after the spell is cast.
The reverse of the spell,
Otto’s rousing anthem, produces a
loud trumpet call that raises the spirits
of all allied creatures
in the same-sized area of effect. All affected
creatures
will be +1 on attack and saving
throws, and NPCs will
receive a two-point bonus on morale checks.
MC: A few drops of pure water, a pinch
of dust,
and a bit of sulfur.