Level: 3
Range: 30 yards
Duration: 1 turn + 1-6 turns/level
Components: V, S, M
Casting Time: 3 round
Saving Throw: None
Area of Effect: All creatures within range
When this spell is cast, the
listeners hear fiddle music for 1 round.
Thereafter, the
creatures are given the walking agility
and sure-footedness
of a mountain goat. The creature
can climb an
incline of up to 50 degrees with no trouble.
In any situation
where the creature might trip, slip, stumble,
or lose his
footing or balance, the creature is allowed
a +4 bonus to a
saving throw or -4 modifier to the creature's
dexterity
check to avoid falling, using whichever
roll is applicable.
MC: A fiddle string and a sliver from the hoof of a mountain goat.