Level: 4
Range: 20 yds/level
Duration: 1 turn/level
Components: V, S, M
Casting Time: 4 segments
Saving Throw: Special
Area of Effect: 1 creature
This spell will cause a spellusing
creature to temporarily lose the knowledge
of how to
CAST all spells unless a saving throw is
made. Clerics and
druids make their saves at +2. If the save
is successful,
then any spell cast by the affected creature
is reduced in
effectiveness, as if the spell were cast
by a character two
experience levels lower for figuring spell
range, area of
effect, duration, or damage.
MC: A sitar string and a crystal mallet (1,000 g.p.), which vanish
after the spell is cast.