Tenser's Fortunes of War (Abjuration)

Level: 6
Range: Touch
Duration:  Special
Components: V, S, M
Casting Time: 1 turn
Saving Throw: None
Area of Effect: Person touched (fighters only)

This spell grants one fighter
a bonus of special luck in battle. The fighter is given one
chance to avoid any one attack that would reduce the fighter
to zero or fewer hit points, or against magic that would
remove the fighter from battle by turning to stone, paralysis,
petrification, sleep, charm, fear, disintegration, death,
power word, or any other magical effect. The fighter is entitled
to a saving throw to avoid defeat, even if a prior save
failed. The fighter must make a saving throw versus death
magic at -2. If this save succeeds, then the fighter miraculously
avoids defeat. A damage attack that would normally
reduce the fighter to zero hit points or less instead reduces
the fighter’s hit point total to one-half its current level;
that is, a fighter with 17 hit points who takes 17 points of
damage is reduced to 9 hit points. Any other attack which
would cause instant defeat takes no effect if the death magic
save is made. Regardless of the result of the save, the fortunes
of war spell is immediately dispelled after the attack.

MC: A valuable sacrifice made to the
fighter’s patron war god, worth at least 5,000 g.p. in goods
desirable to the deity.