Level: 6
Range: Touch
Duration: Special
Components: V, S,
M
Casting Time: 1 turn
Saving Throw: None
Area of Effect: Person
touched (fighters only)
This spell grants
one fighter
a bonus of special
luck in battle. The fighter is given one
chance to avoid any
one attack that would reduce the fighter
to zero or fewer
hit points, or against magic that would
remove the fighter
from battle by turning to stone, paralysis,
petrification, sleep,
charm, fear, disintegration, death,
power word, or any
other magical effect. The fighter is entitled
to a saving throw
to avoid defeat, even if a prior save
failed. The fighter
must make a saving throw versus death
magic at -2. If this
save succeeds, then the fighter miraculously
avoids defeat. A
damage attack that would normally
reduce the fighter
to zero hit points or less instead reduces
the fighter’s hit
point total to one-half its current level;
that is, a fighter
with 17 hit points who takes 17 points of
damage is reduced
to 9 hit points. Any other attack which
would cause instant
defeat takes no effect if the death magic
save is made. Regardless
of the result of the save, the fortunes
of war spell is immediately
dispelled after the attack.
MC: A valuable sacrifice
made to the
fighter’s patron
war god, worth at least 5,000 g.p. in goods
desirable to the
deity.