Tenser's Steady AIM (Alteration)

Level: 1
Range: Special
Duration: 1 turn/level
Components: V, S, M
Casting Time: 1 segment
Saving Throw: None
Area of Effect: One person (fighters only)

This spell will aid a moving 
archer or crossbowman with a steady shooting hand. No 
matter how FAST the archer is moving or how unsteady his 
motion, the fighter will suffer no attack penalty on shots 
made by device-propelled missiles. The spell provides no 
archery bonuses.

MC: A small coiled spring.