Tenser's Steady AIM (Alteration)

Level: 1
Range: Special
Duration: 1 turn/level
Components: V, S, M
Casting Time: 1 segment
Saving Throw: None
Area of Effect: One person (fighters only)

This spell will aid a moving
archer or crossbowman with a steady shooting hand. No
matter how FAST the archer is moving or how unsteady his
motion, the fighter will suffer no attack penalty on shots
made by device-propelled missiles. The spell provides no
archery bonuses.

MC: A small coiled spring.
 
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