Beaver, Giant

FREQUENCY: Very rare ([Cold Wilderness Hills], [Cold Wilderness Forest])
FREQUENCY: Very rare ([Cold Freshwater Surface], [Cold Freshwater Depths])

FREQUENCY: Very rare ([Temperate Wilderness Hills], [Temperate Wilderness Forest])
FREQUENCY: Very rare ([Temperate Freshwater Surface], [Temperate Freshwater Depths])

NO. APPEARING: 10-40 <(+ equal # of kits)>
ARMOR CLASS: 6
MOVE: 6"//12"
HIT DICE: 4
% IN LAIR: 80%
TREASURE TYPE: [C]
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 4-16
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
INTELLIGENCE: Low to average
ALIGNMENT: Neutral
SIZE: M (6' long)
LEVEL/X.P. VALUE: III | 60 + 4

These intelligent but docile creatures will FLEE any attack if at all possible,
but if cornered, or if their huge lodge is threatened, they wil fight fiercely.
Their habitat is a lake crated by their vast dam, and in the middle of the body of water thus created, they build a veritable castle of mud && logs with walls not less than 5' thick.
The entire community lives in this single d welling,
and if an {alarm} (tail slap on the water) is sounded, all beavers rush to this place to defend it and their young.
For every adult beaver there will be a young one (roll d% for size determination).
Giant beavers sometimes trade, and if coins or other valuables are offered they can sometimes be persuaded to undertake the building of dam-like constructions if there is water near the building site, for they use such water to work in/from.
They prize highly certain barks and tender twigs, notably birch, aspen, and willow. <black willow>

TREASURE: Their hides are worth from 500 to 2,000 gold pieces each.
Giant beaver kits of under 8 HP can be subdued, captured, and sold in the market for from 100 to 200 gold pieces per hit point.
<add birch (white birch)>