FREQUENCY: Very
rare ([Cold Wilderness Hills], [Cold Wilderness Forest]) <137.51,
FM, TM.forest>
FREQUENCY: Very
rare ([Cold Freshwater Surface], [Cold Freshwater Depths])
FREQUENCY: Very rare ([Temperate
Wilderness Hills], [Temperate Wilderness Forest])
FREQUENCY: Very
rare ([Temperate Freshwater Surface], [Temperate Freshwater Depths])
NO. APPEARING: 10-40 <(+
equal # of kits)>
ARMOR CLASS: 6
MOVE: 6"//12"
HIT DICE: 4
% IN LAIR: 80%
TREASURE TYPE: [C]
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 4-16
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
INTELLIGENCE: Low to average
ALIGNMENT: Neutral
SIZE: M (6' long)
LEVEL/X.P. VALUE: III |
60 + 4
These intelligent but docile
creatures will FLEE any attack if at all possible,
but if cornered, or if their
huge
lodge is threatened, they wil fight fiercely.
Their habitat is a
lake crated by their vast dam, and in the middle of the body of
water thus created, they build a veritable castle of mud && logs
with walls not less than 5' thick.
The entire community lives
in this single dwelling,
and if an {alarm}
(tail slap on the water) is sounded, all beavers rush to this place to
defend it and their young.
For every adult beaver there
will be a young one (roll d% for size determination).
Giant beavers sometimes
TRADE, and if coins or other valuables are
offered they can sometimes be persuaded to undertake the building of dam-like
constructions if there is water near the building site, for they use such
water to work in/from.
They prize highly certain
barks and tender twigs, notably birch, aspen, and
willow. <black willow>
TREASURE: Their hides
are worth from 500 to 2,000
GP each.
Giant beaver kits of under
8 HP can be subdued,
captured, and sold in the market for from 100 to
200 GP per HP.
<add birch (white
birch)>