CATOBLEPAS

FREQUENCY: Very rare ([Temperate Wilderness Forest])
FREQUENCY: Very rare ([Tropical Wilderness Forest])
<forest?>

NO. APPEARING: 1-3
ARMOR CLASS: 7
MOVE: 6"
HIT DICE: 6 + 2
% IN LAIR: 60%
TREASURE TYPE: [C]
NO. OF ATTACKS: 1 ~ 13
DAMAGE/ATTACK: 1-6 + stun
SPECIAL ATTACKS: Gaze = death, stun
SPECIAL DEFENSES: Nil
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L (6' at shoulder)
LEVEL/X.P. VALUE: VI | 700 + 8

SAVES: 10.11.12.12.13

This nightmare creature is loathsome beyond description and has no redeeming features.
Its body resembles that of a huge, bloated buffalo and gives off an offensive odor.
The catoblepas' neck is long and thin, and perched atop it is a big head uglier than that of a warthog.
Its legs are thick and stumpy, much like a hippopotamus.
The creature's tail is strong and snakey, however, and moves with amazing swiftness to strike enemies.
Any creature so struck has a base 75% chance of being stunned for 1-10 melee rounds;
the base chance being modified by adiustment downward by 5% for every level (or hit die for monsters) above 1.


-
 

    Thus, if an 11th level character is struck by the tail there is only a 25% chance of stunning.
Perhaps its habitat -- fetid swamps and miasmal marshes --
caused the bizarre combination of genetic characteristics in this monster,
or perhaps it was due to some ghastly tinkering with life by a demented godling.
In any case, the most horrid aspect of the catoblepas is its bloodshot eyes.

Gaze: The gaze of the catoblepas is equal to a death ray, extending 6" from the
eyes (even into the astral and ethereal planes). Any creature which meets
this gaze dies without any chance to save itself. Complete surprise (a 2 on
6-sided die) means one of the party encountering the monster has met its
gaze. Otherwise the very weak neck of the catoblepas has only a 25%
chance of raising the head high enough to use its eyes. If both parties are
still this chance increases by 15% per melee round. If the monster must
follow quick movements, or if it is shambling along in pursuit of prey,
there is only a 10% chance per melee round of the neck raising the head
sufficiently high to fix its gaze. A fleeing victim, even with eyes averted, is
subject to the deadly effect of the catoblepas' eyes, although there is a
SAVE.



 


Cab wrote:
Gary, although I'm sure someone must have asked you this, I'll ask it anyway because I can't see an answer around here and I'm kind of curious.

Gorgons in all versions of D&D seem to bear little relationship with the classical Greek idea of what a gorgon was.
How did the D&D gorgon as a petrifying bovine come about?

Cheers.


The bull-like gorgon with iron scales is found in medieval bestiaries.
i know it for a fact because that's where I got the critter--along with the catoblepas and a handful of other monsters;)

Cheers,
Gary