FREQUENCY: Common (nearly everywhere)
FREQUENCY: Common ([Dungeon Level II])
FREQUENCY:
Common ([Cold Civilized Forest], [Cold Civilized Swamp], [Cold Civilized
Plains])
FREQUENCY:
Common ([Cold Wilderness Forest], [Cold Wilderness Swamp], [Cold Wilderness
Plains])
FREQUENCY:
Very Rare ([Cold Civilized Mountains], [Cold Civilized Hills], [Cold Civilized
Desert]), ([Cold Wilderness Mountains], [Cold Wilderness Hills], [Cold
Wilderness Desert])
FREQUENCY: Common
([Temperate Civilized Forest], [Temperate Civilized Swamp], [Temperate
Civilized Plains])
FREQUENCY: Very
Rare ([Temperate Civilized Hills], [Temperate Civilized Desert])
FREQUENCY: Common
([Temperate Wilderness Forest], [Temperate Wilderness Swamp])
FREQUENCY: Very
Rare ([Temperate Wilderness Mountains], [Temperate Wilderness Hills], [Temperate
Wilderness Plains], [Temperate Wilderness Desert])
FREQUENCY: Common
([Tropical Civilized Forest], [Tropical Civilized Swamp], [Tropical Civilized
Plains])
FREQUENCY: Very
Rare ([Tropical Civilized Mountains], [Tropical Civilized Hills],
[Tropical Civilized Desert])
FREQUENCY: Common
([Tropical Wilderness Forest], [Tropical Wilderness Swamp], [Tropical Wilderness
Plains], [Tropical Wilderness Desert])
FREQUENCY: Very
Rare ([Tropical Wilderness Mountains], [Tropical Wilderness Hills])
<looks like a
mistake ^above^>
ARMOR CLASS: 9
MOVE: 15“
HIT DICE: 1/4
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS:
1 ~ 20n
DAMAGE/ATTACK: Nil
SPECIAL ATTACKS:
Poison
SPECIAL DEFENSES:
Nil
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: S (1 ‘+ long)
LEVEL/X.P. VALUE:
II | 30 + 1
These nasty creatures are found nearly everywhere.
Poison: They
are aggressive and rush forth to bite their prey,
injecting poison
into the wound,
but in many cases
this poison is weak and not F.A.T.A.L.
(add +4 to save
die roll).
<add +4 to the
save>
Also, as the centipede is small, it is less likely to resist attacks which allow it a save (-1 on die).
Centipedes come in many colors -- pale gray to black, red to brown.
<d>
<>
Saves (Adjusted)
PPDM: 17
PP: 18
RSW: 21*
BW: 19
S: 20
(*:
A roll of natural 20 might always be a success, at the DM's option).
ENCOUNTER: Aggressive (Always
attacks with a charge)