Ice (Greater devil)

FREQUENCY: Uncommon
FREQUENCY: Very rare ([Dungeon Level VIII])
FREQUENCY: Rare ([Astral Plane])

NO. APPEARING: I or 1-4
ARMOR CLASS: -4
MOVE: 6"
HIT DICE: 11
% IN LAIR: 60%
TREASURETYPE: Q, R
NO. OF ATTACKS: 4 ~ 10
DAMAGE/ATTACK: 1-4/1-4/2-8/3-12
SPECIAL ATTACKS: Weapon, magic use, psionics
SPECIAL DEFENSES: +2 or better weapon to hit, regeneration
MAGIC RESISTANCE: 55%
INTELLIGENCE: High
ALIGNMENT: Lawful evil
SIZE: L (10' tall)
PSlONlC ABILITY: 166
    Attack/Defense Modes: C, D/F, G, H
LEVEL/X.P. VALUE: VIII | 4400 + 16

The frigid eighth plane of Hell is populated in the main with ice devils.
They are greater devils in every sense of the word, preferring to attack and
torment victims by means of their claws, mandibles, and tails. Afew (25%)
carry great spears which inflict 2-12 hit points damage and numb with cold
the creature thus struck (slow 50% unless save versus paralyzation is
made). Being greater devils, they have personal names.

Ice devils can do any one of the following at will, once per turn or melee
round, as applicable: fly, wall of ice, detect magic, detect invisible,
polymorph self, or gote in two bone devils (70%) or another ice devil
(30%)(60%chance of success). Once per day an ice devil can cause an ice
storm (os per that spell).

These creatures have ultravision (60'),are able to regenerate 1 hit point
per melee round, and a grasping strength of 18/76. They radiate fear in a
10'radius (saving throw vs. wand applies).