DOLPHIN

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FREQUENCY: Uncommon ([Cold Saltwater Surface], [Cold Saltwater Depths])
FREQUENCY: Uncommon ([Temperate Saltwater Surface], [Temperate Saltwater Depths])
FREQUENCY: Uncommon ([Tropical Saltwater Surface], [Tropical Saltwater Depths])

NO. APPEARING: 2-20
ARMOR CLASS: 5
MOVE: 30”
HIT DICE: 2 + 2
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 ~ 16
DAMAGE/ATTACK: 2-8
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Save as 4th level fighter
INTELLIGENCE: Very
ALIGNMENT: Lawful good
SIZE: M
LEVEL/X.P. VALUE: III | 65 + 3

SAVES: 13.14.15.16.16

Most dolphins simply roam the oceans in nomadic schools.
A small number (10%), however,
have formed underwater communities,
and if one is located it is 75% probable that there will be from 1-4 +additional+ communities of dolphins within a 5 mile radius.
Communal dolphins will have from 2-5 swordfish || 1-3 narwhales,
depending on the climatic region, as guards.

Dolphins will attack any creature which threatens them, although they will help humans in distress.
They particularly hate sharks of all sorts and will attack unless outnumbered by 2 or more to 1.

The dolphin is the sacred animal of Dionysus and Deep Sashelas.

Swordfish (AC 6, move 24”, 1 + 1 dice, 2-12 hit points damage/attack).
Narwhale (AC 6, move 21”, 4 + 4 hit dice, 2-24 hit points damage/attack)