DONKEY

FREQUENCY: Common
NO. APPEARING: 1
ARMOR CLASS: 7
MOVE: 12"
HIT DICE: 3
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 or 2 ~ 16
DAMAGE/ATTACK: 1-2/1-6
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Semi-
ALIGNMENT: [Neutral]
SIZE: L
LEVEL/X.P. VALUE: II | 35 + 3

The abilities and characteristics of a donkey are generally
the same as those of a mule (see below), except for differences <>
noted in this section and in the section on Movement and Encumbrance. <>

<
If donkeys interbreed with horses, mules (which are sterile) are the result.

<?>They are strong and agile, thus able to negotiate dungeons well in most cases.
Mules can be very stubborn and uncooperative at times, and they are
likely to bite || kick their own handler if in a contrary mood. <animal handling roll to avoid?>

>
 

MAX. LOAD : 150# / 250#

NORMAL: 12"/6"
RUGGED: 9"/6"
HEAVY: 6"/3"
* miles per 8 hours

FIRE: 4/10/12
WEATHER: 6/10/12
NOISE: 6/10/12
ODOR: 6/10/12
OTHER: 6/10/12
(notice/agitate/panic)

MEAT: 6 rations (20 if a full day is spent butchering the mule)
COST: 8 g.p. (1 ch'ien)