FREQUENCY: Common
FREQUENCY: Common
([Tropical Wilderness Forest], [Tropical Wilderness Plains])
FREQUENCY: Uncommon
([Tropical Wilderness Desert])
FREQUENCY: Rare
([Tropical Wilderness Hills], [Tropical Wilderness Swamp])
NO. APPEARING: 2-20
ARMOR CLASS: 7
MOVE: 18"
HIT DICE: 1-3
%IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: if cornered,
1 peck or 1 kick
DAMAGE/ATTACK: 1-4 (peck)
or 2-8 (kick)
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: M
LEVEL/X.P. VALUE: varies
SAVES, 1-2 HD: 14.15.16.17.17
SAVES, 3 HD: 13.14.15.16.16
These large avian
creatures are typified by the ostrich, emu, and rhea.
They live in warm climates
in open grasslands.
The ostrich-sized
have 3 HD,
emu-like birds have
2, and rhea-sized types 1 hit die.
All flightless birds are
non-aggressive and run from danger.
If cornered they can peck
(1-4 HP) or kick (2-8 HP).
(see also Axebeak)
HIT DICE: 1
NO. OF ATTACKS: if cornered,
1 peck or 1 kick ~ 19
LEVEL/X.P. VALUE: I | 10
+ 1
HIT DICE: 2
NO. OF ATTACKS: if cornered,
1 peck or 1 kick ~ 16
LEVEL/X.P. VALUE: I | 20
+ 2
HIT DICE: 3
NO. OF ATTACKS: if cornered,
1 peck or 1 kick ~ 16
LEVEL/X.P. VALUE: II | 35
+ 3
The ostrich is the sacred animal of Shu.
<Adjustment and Division
of Experience Points (DMG.84) : Since flightless birds basically don't
put up a fight, I would guess that the XP values for all flightless birds
be /2>
<'rhea' : I | 5 + 1>
<'emu' : I | 10 + 1> <'ostrich' : I : 18 + 2>
<moa's: 2-3 HD>
<elephant birds: 2-3
HD>
<thanks atherton!>