GOAT, Giant

Markhor

FREQUENCY: Rare
NO. APPEARING: 1-12
ARMOR CLASS: 7
MOVE: 18"
HITDICE: 3 + 1
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 ~ 16
DAMAGE/ATTACK: 2-16
SPECIAL ATTACKS: Charge (+ 4 to hit, 6-20)
SPECIAL DEFENSES: Nil
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L (5'+ atshoulder)
LEVEL/X.P.VALUE: III | 85 + 4

These reclusive herbivores dwell in hilly country. They will aggressively
defend themselves from any threat. If giant goats charge, they add + 4 to
damage inflicted when they hit (6-20 hit points). Their weapons are two
long, sharp horns. They attack by butting with them. In rare cases these
creatures have been tamed to serve as steeds.

If more thon 7 of these creatures are encountered the remainder will be
young (roll percentile dice to determine size, halving the number rolled
and adding it to 50%).