FREQUENCY: Very rare
FREQUENCY: Very rare ([Dungeon
Level VII])
FREQUENCY:
Rare ([Astral Plane])
FREQUENCY:
Very rare ([Ethereal Plane])
NO. APPEARING: 1-2
ARMOR CLASS: 4
MOVE: 15"
HIT DICE: 6 + 6
% IN LAIR: 60%
TREASURE TYPE: [D]
NO. OF ATTACKS: 4 ~ 13
DAMAGE/ATTACK: 1-4 (X 4)
SPECIAL ATTACKS: Hide in
shadows, psionics
SPECIAL DEFENSES: Immunity
to most weapons & magic
MAGIC RESISTANCE: See below
INTELLIGENCE: Very
ALIGNMENT Chaotic evil
SIZE: M
PSlONlC ABILITY: 200
Attack/Defense
Modes: C, E/F,
G
LEVEL/X.P. VALUE: VII |
1510 + 8
The intellect devourer is
one of the most feared of monsters. <morale modifier?>
They are found dwelling
deep
beneath the ground or in dark and dismal lairs in the wilderness.
Although they are able to
attack with their great claws, their primary offensive means is psionic,
for they subsist on the psychic energy of their prey --
whether gained from the
dying shriek or by more subtle means.
If psionic energy (from
abilities or magical means) is in use nearby (6") they will stalk the user,
seeking a time to attack
him alone and by surprise.
The monster then leaps upon
his victim, tearing with his claws and psionically attacking with ego whip
or id insinuation.
If psionically successful
the 'devourer will then house itself within the mindless body,
seeking to deceive others
by assuming the character of the person it has slain.
The intellect devourer will
then seek opportunities to attack and devour others.
They are able to hide in
shadow as well as a 10th level thief. <(63%)>
Normal weapons and most
spells have no effect upon these monsters.
Magical weapons +3 or more
cause 1 point of damage upon them when they hit.
Bright light will drive
them off, and a protection from evil will keep them at a distance.
Fireballs serve only as
a bright light, but lightning bolts will cause them pain and some small
damage (1 point per die of lightning bolt strength).
A death spell has a 25%
chance of success, and a power wordkill will slay them.
Of course, they can be psionically
attacked, and their psionic strength of 200 total makes this not too difficult.
However, if seriously threatened
they will seek to flee and save themselves.
Their awareness extends to
the astral and ethereal planes, and intellect
devourers often roam the astral and ethereal planes.
They are able to speak any
human language.
<use FR1 image>
Those critters were generally
done before psionics were included in the OAD&D rules.
Thery were adjusted and
augmented to make them particularly dangerous to the psionicaly able PC.
Mental types of attack are
possible without having PCs be able to use and respond to them.
A few magic items can cover
a multitude of omissions, be they virtues or sins...
cheers,
Gary