FREQUENCY: Rare
FREQUENCY: Rare
([Cold Freshwater Surface], [Cold Freshwater Depths])
FREQUENCY: Rare
([Cold Saltwater Surface], [Cold Saltwater Depths])
FREQUENCY: Rare
([Temperate Freshwater Surface], [Temperate Freshwater Depths])
FREQUENCY: Rare
([Temperate Saltwater Surface], [Temperate Saltwater Depths])
FREQUENCY: Rare
([Tropical Freshwater Surface], [Tropical Freshwater Depths])
FREQUENCY: Very
rare ([Tropical Saltwater Surface])
FREQUENCY: Rare
([Tropical Saltwater Depths])
NO. APPEARING: 1-3
ARMOR CLASS: 7
MOVE: 3"//12"
HIT DICE: 8 (+8 tentacles
of 8 HP each) <>
% IN LAIR: 70%
TREASURE TYPE: [R]
NO. OF ATTACKS: 7 ~ 12
DAMAGE/ATTACK: 1-4 (x 6)/2-12
(tentacles/beak)
SPECIAL ATTACKS: Constriction
SPECIAL DEFENSES: See below
INTELLIGENCE: Animal
ALIGNMENT: Neutral (evil)
(malicious, cunning)
SIZE: L
LEVEL/X.P. VALUE:
VI | 550 + 8
SAVES: 10.11.12.12.13
Giant octopi inhabit warm
waters of medial to shallow depth.
They lair in wrecked
ships && undersea caves.
They hunt at night, snatching
and dining on any form of life which is vulnerable.
They will readily attack
swimmers or seize small vessels in order to eat the crew.
These creatures are malicious
and have a cunning bent.
Several will cooperate to
overwhelm a larger ship if opportunity presents itself.
Vessels grabbed by giant
octopi will lose way and come to a full stop in 3 turns.
A giant octopus will generally attack with 6 of its 8 tentacles, using 2 to anchor itself.
Constriction: Each
tentacle striking does only 1-4 HP of damage, but
unless the member is loosened
or severed, it will do twice initial damage
(2-8 points) each melee
round thereafter.
Any creature
will be struck only by 1 tentacle at a time unless it is larger than 8'
or so tall/long.
There is a 25% chance that
a creature struck by a
tentacle will have its upper
limbs pinned, and a 25% chance that neither
upper limb will be held.
If both limbs are held the creature has no attack
with them, if only 1 is
pinned the creature attacks at -3 on "to hit" dice
rolls, and if both are free
the creature attacks only at -1. A tentacle grasps
with a grip equal to 18/20,
and any creature with a strength equal to or
greater thart 18/20 can
grasp the tentacle and negate its constriction; but
this does not free it, and
the octopus will immediately seek to drag the
victim to its mouth to eat
it.
To break
free, a tentacle must be severed.
Each tentacle takes 8 HP.
This is in addition to the
8 dice the octopus itself has.
The octopus also has a vicious beak which can bite nearby prey for 2-12 HP.
Ink: If 3 or more
tentacles are severed it is 90% probable the octopus will retreat,
blowing forth a
cloud of black ink 4"high by 6" wide, by 6" long.
The octopus will then run
to its lair or hide in some other nearby place,
changing
its color to blend with its surroundings.
The
ink cloud completely obscures the vision of any creature within it.