RAM, Giant (Ewe, Giant) (Lamb, Giant) (Sheep, Giant)

Origin: Indus Valley Civilization

FREQUENCY: Rare (hilly or mountainous regions)
FREQUENCY: Rare ([Cold Wilderness Mountains])
FREQUENCY: Very rare ([Cold Wilderness Hills])
FREQUENCY: Rare ([Temperate Wilderness Mountains])
FREQUENCY: Very rare ([Temperate Wilderness Mountains])

NO. APPEARING: 2-8
ARMOR CLASS: 6
MOVE: 15"
HIT DICE: 4
%IN LAIR: Nil
TREASURETYPE: Nil
NO. OF ATTACKS: 1 ~ 15
DAMAGE/ATTACK: 2-12
SPECIAL ATTACKS: Charge (4-24)
SPECIAL DEFENSES: Nil
INTELLIGENCE: Animal
ALIGNMENT Neutral
SIZE: L (6' at shoulder)
LEVEL/X.P. VALUE: III | 85 + 4

SAVES: 13.14.15.16.16

Giant sheep are found only in hilly || mountainous regions. All full-grown
specimens, male || female, will conform to the above stats. Males
(giant rams), however, will charge to attack, delivering a butt of double
the damage parameters shown. These animals are not normally
aggressive, but if they believe the flock is threatened they will defend it to
the death.

A flock will consist of a ram, four ewes, and the balance will be lambs (roll
percentile dice to determine size, halving the number rolled and adding it
to 50%).
 

Ram, giant (WSG): Either a giant ram (the male) or a giant ewe (the female)
can be used as a mount or a pack animal, but rams are generally
preferred because they can be trained to charge an
opponent on command. These animals are only found naturally
in hills or mountains in a temperate or subarctic climate, and they
will not willingly stay in any area where the temperature regularly
goes higher than 70 degrees. However, they can (as part of their
domestication and training) be persuaded to travel on flat, dry terrain
(except for deserts). They will not willingly enter forests or
swamps.

A giant ram (or giant ewe) needs six rations of food and four rations
of water per day. In an area where the daily high temperature
exceeds 50 degrees, the animal needs six rations of water
instead of only four.

NORMAL LOAD:
MAXIMUM LOAD:
NORMAL:
RUGGED:
VERY RUGGED:
FIRE:
WEATHER:
NOISE:
ODOR:
OTHER: