Ray, Manta

FREQUENCY: Uncommon ([Tropical Saltwater Surface], [Tropical Saltwater Depths])
NO. APPEARING: 1
ARMOR CLASS: 6
MOVE: 18"
HIT DICE: 8-11
% IN LAIR: 0%
TREASURE TYPE: J-N (x 10), Q(x 5), X
NO. OF ATTACKS: 1 and 1 ~ 12 (HD 8 to 9) | 10 (HD 10 to 11)
DAMAGE/ATTACK: 3-12/2-20
SPECIAL ATTACKS: Swallow whole, paralyzation
SPECIAL DEFENSES: Nil
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P. VALUE: VII | 1200 + 16

Manta Ray: These huge creatures "fly" through the warm ocean waters
searching for prey. Small specimens have a tip-to-tip spread of 32', while
the largest grow to some 44' across. They often REST on the floor of the sea,
their coloration blending with the bottom, waiting for a victim to pass. The
manta ray then attacks.

Swallow Whole: It has a huge maw -- the mouth size equal to one-
quarter of its width -- which can totally engulf most non-giant creatures
in a single gulp. If the manta scores 10% (2 numbers) over its required "to
hit" score, it has swallowed such prey as will fit in its mouth. Any creature
swallowed will be dead in 6 melee rounds. The creature may attack the
manta ray from inside, its AC remains the same, and hits are at a
cumulative -1 per melee round with regard to damage, i.e. -6 in the last
melee round the swallowed creature can attack before being dead.

Paralyzation: In addition to its bite, the manta ray has a powerful tail spine. This weapon
inflicts 2-20 points of damage upon any creature it strikes, and if the victim
fails to make a save against paralyzation it is stunned for 2-8
melee rounds from the force of the blow. The manta ray will strike with its
tail spine only in situations where it is seriously threatened and the
opponent to be struck must be at the rear quarter of the ray.

The manta
ray's stomach is the repository of indigestible items -- such as the treasure
types indicated.