FREQUENCY: Rare
([Tropical Wilderness Mountains], [Tropical Wilderness Desert])
FREQUENCY:
Rare ([Ethereal Plane])
FREQUENCY:
Uncommon ([Dungeon Level VI])
NO. APPEARING: 2-5
ARMOR CLASS: 5/3
MOVE: 9"
HIT DICE: 7 + 7
% IN LAIR: 75% (1 Salamander:
rural plains, TPL30:5th,
REF4.73)
TREASURE TYPE: [F]
NO. OF ATTACKS: 2 ~ 12
DAMAGE/ATTACK: By weapon
type/2-12, constrict 2-12
SPECIAL ATtACKS: Heat (1-6)
SPECIAL DEFENSES: Hit only
by magic weapons, heat and limited spell immunity
MAGIC RESISTANCE: Standard
INTELLIGENCE: High
ALIGNMENT: Chaotic evil
SIZE: M
LEVEL/X.P. VALUE:
VI | 825 + 10
Salamanders are creatures
of the elemental plane of fire.
They come to the material
plane occasionally for purposes known only to them.
Salamanders hate cold, preferring
temperatures of 300 degrees upwards,
and they can abide lower
temperatures only for a few hours.
Their lair is typically at
least 500 degrees temperature,
and such treasure as is found
there will be the sort to survive such heat.
The human-like upper body
of a salamander has an armor class of 5,
while the lower body is armor
class 3.
A salamander typically attacks
with a metal spear which inflicts damage of 1-6 hit points plus a like
amount for its heat.
At the same time it can lash
out and coil around an opponent with its snake-like tail,
constricting
for 2-12 hit points damage plus causing an additional 1-6 points of damage
from the heat of its body.
While fire resistant creatures will not suffer heat damage, they will be subject to normal attack damage.
Salamanders can be affected only by magical weaponry or by creatures of a magical nature or with great strength.
Heat Immunity: They
are impervious to all fire-based attacks.
Limited Spell Immunity:
Sleep, charm, and hold spells are ineffective against them.
Cold based attacks cause an additional 1 point of damage per die of attack value.
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Description: The head
and torso of a salamander is copper-colored, with
yellow, glowing eyes. The
lower body is an orange shading to dull red at
the tail end.