SCORPION, Giant

FREQUENCY: Uncommon

FREQUENCY: Uncommon ([Cold Wilderness Swamp], [Cold Wilderness Plains], [Cold Wilderness Desert])
FREQUENCY: Rare ([Cold Wilderness Mountains], [Cold Wilderness Forest])

FREQUENCY: Uncommon ([Temperate Wilderness Desert])
FREQUENCY: Rare ([Temperate Wilderness Hills], [Temperate Wilderness Forest], [Temperate Wilderness Plains])

FREQUENCY: Uncommon ([Tropical Wilderness Swamp], [Tropical Wilderness Plains], [Tropical Wilderness Desert])
FREQUENCY: Rare ([Tropical Wilderness Mountains], [Tropical Wilderness Forest])

FREQUENCY: Common ([Dungeon Level VI])

NO. APPEARING: 1-4
ARMOR CLASS: 3
MOVE: 15"
HIT DICE: 5 + 5
% IN LAIR: 50%
TREASURETYPE: [D]
NO. OF ATTACKS: 3 ~ 13
DAMAGE/ATTACK: 1-10/1-10/1-4
SPECIAL ATTACKS: Poison sting
SPECIAL DEFENSES: Nil
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: M
LEVEL/X.P. VALUE: VI | 650 + 6
<CHANGES IN MONSTER: Held victim more likely to be hit; -2 to hit back
SUGGESTED NEW XP: 750 + 6/hp>

SAVES: (11).13.14.15.16.16

<RACE/TYPE: Giant Scorpion
PHYSICAL STRENGTH: 18.01
BONUS TO HIT: 0
BONUS TO DAMAGE: 0
DAMAGE BASE WITHOUT BONUS: 1-10/1-10

A held victim is -2 to hit back but is more likely to be hit
by the Giant Scorpion’s tail (+ 3 to hit if victim held in both pincers).>

Giant scorpions are vicious predators which are likely to be found even in relatively cold places such as dungeons due to the adaptability of these mutations.
They are likely to attack any creature which approaches.

The <origin:  GW?> monster seeks to grab prey with its huge pincers while its segmented tail lashes forward to sting its victim to death with poison.

This latter attack inflicts 1-4 points of damage per hit and, if a poison saving throw fails, the victim dies immediately.

The giant scorpion can fight up to 3 opponents at once.


 

Note that the scorpion's poison kills it if it accidentally stings itself. <d1=fumble?>
Creatures killed are dragged to the scorpion's lair to be eaten.