SKUNK, Giant

FREQUENCY: Uncommon
NO. APPEARING: 1
ARMOR CLASS: 7
MOVE: 9"
HIT DICE: 5
% IN LAIR: 0%
TREASURE TYPE: Nil
NO. OFATTACKS: 1 ~ 15
DAMAGWATTACK: 1-6
SPECIAL ATTACKS: Squirt musk
SPECIAL DEFENSES: Squirt musk
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: M
LEVEL/X.P. VALUE: IV | 165 + 5

Giant skunks are forest dwelling omnivores not adverse to raiding human camps for a bit of food.
They will react to any serious threat by backing towards an opponent and if the other creature does not quickly get beyond 6",
the skunk will loose a spray of vile musk quickly in a cloud 2" wide by 2" high by 6" long.
If the opponent fails to save versus poison it will be blinded for 1-8 hours,
and in any event the musk will cause the creature to retreat a full move and lose 50% of both strength and dexterity due to nausea for 2-8 turns. Furthermore, any creature touched by the skunk's musk will have a disgusting stench.
Other creatures will shun it.
All cloth material will rot and become useless, including magical garb which fails its saving throw.
Creatures and non-cloth garments and equipment must be washed and aired for several days to be completely free of the stench.