FREQUENCY: Rare
FREQUENCY:
Rare ([Dungeon Level III])
FREQUENCY: Rare ([Temperate
Civilized Forest])
FREQUENCY: Rare ([Temperate
Wilderness Forest])
FREQUENCY: Very rare ([Temperate
Wilderness Swamp])
FREQUENCY: Rare
([Tropical Civilized Forest])
FREQUENCY: Very
rare ([Tropical Civilized Swamp])
FREQUENCY: Rare
([Tropical Wilderness Forest])
FREQUENCY: Very
rare ([Tropical Wilderness Swamp])
NO. APPEARING: 3-12
ARMOR CLASS: 3
MOVE: 3"
HIT DICE: 2-4
% IN LAIR: 0%
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 ~ 16 (2
or 3 HD) | 15 (4 HD)
DAMAGE/ATTACK: 1-4
SPECIAL ATTACKS: Blood drain
(1-6), disease
SPECIAL DEFENSES: Nil
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: S
LEVEL/X.P. VALUE: III |
105 + 2
SAVES, 2 HD: 14.15.16.17.17
SAVES, 3-4 HD: 14.15.16.17.17
Giant ticks are found in forests and occasionally in caves || caverns as well.
Blood
Drain: These insects seek to drop upon prey, insert their hollow
mouthtube, and suck
blood from the victim.
A hit by a giant tick scores
1-4 points of damage and indicates the monster has attached itself.
Each melee round thereafter
it will drain 1-6 HP of blood, until reaching satiation at a blood drain
equal to its hit points, when it drops off.
A giant tick must be killed,
severely burned, or immersed in water to detach it prior to satiation.
Disease:
Any creature bitten has a 50% chance of contacting a fatal disease from
the tick.
The disease will be fatal
in 2-8 days unless a cure disease spell is cast upon the victim.