TICK, Giant

FREQUENCY: Rare

FREQUENCY: Rare ([Dungeon Level III])


FREQUENCY: Rare ([Temperate Civilized Forest])

FREQUENCY: Rare ([Temperate Wilderness Forest])
FREQUENCY: Very rare ([Temperate Wilderness Swamp])

FREQUENCY: Rare ([Tropical Civilized Forest])
FREQUENCY: Very rare ([Tropical Civilized Swamp])

FREQUENCY: Rare ([Tropical Wilderness Forest])
FREQUENCY: Very rare ([Tropical Wilderness Swamp])

NO. APPEARING: 3-12
ARMOR CLASS: 3
MOVE: 3"
HIT DICE: 2-4
% IN LAIR: 0%
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 ~ 16 (2 or 3 HD) | 15 (4 HD)
DAMAGE/ATTACK: 1-4
SPECIAL ATTACKS: Blood drain (1-6), disease
SPECIAL DEFENSES: Nil
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: S
LEVEL/X.P. VALUE: III | 105 + 2

SAVES, 2 HD: 14.15.16.17.17
SAVES, 3-4 HD: 14.15.16.17.17

Giant ticks are found in forests and occasionally in caves || caverns as well.

Blood Drain: These insects seek to drop upon prey, insert their hollow mouthtube, and suck blood from the victim.
A hit by a giant tick scores 1-4 points of damage and indicates the monster has attached itself.
Each melee round thereafter it will drain 1-6 HP of blood, until reaching satiation at a blood drain equal to its hit points, when it drops off.
A giant tick must be killed, severely burned, or immersed in water to detach it prior to satiation.

Disease: Any creature bitten has a 50% chance of contacting a fatal disease from the tick.
The disease will be fatal in 2-8 days unless a cure disease spell is cast upon the victim.