Giant Toad, Ice Toad, Poisonous Toad.

Giant Toad

FREQUENCY: Common (most regions)

FREQUENCY: Common ([Dungeon Level II])

FREQUENCY: Common ([Temperate Civilized Forest], [Temperate Civilized Plains])
FREQUENCY: Rare ([Temperate Civilized Mountains], [Temperate Civilized Hills], [Temperate Civilized Swamp], [Temperate Civilized Desert])

FREQUENCY: Common ([Temperate Wilderness Forest], [Temperate Wilderness Swamp], [Temperate Wilderness Plains])
FREQUENCY: Rare ([Temperate Wilderness Mountains], [Temperate Wilderness Hills], [Temperate Wilderness Desert])

FREQUENCY: Common ([Tropical Civilized Forest], [Tropical Civilized Swamp])
FREQUENCY: Uncommon ([Tropical Civilized Plains])
FREQUENCY: Rare ([Tropical Civilized Mountains], [Tropical Civilized Hills])

FREQUENCY: Common ([Tropical Wilderness Forest], [Tropical Wilderness Swamp], [Tropical Wilderness Plains])
FREQUENCY: Rare ([Tropical Wilderness Mountains], [Tropical Wilderness Hills], [Tropical Wilderness Desert])
FREQUENCY: Very rare ([Tropical Wilderness Plains])

NO. APPEARING: 1-12
ARMOR CLASS: 6
MOVE: 6" + 6" hop
HIT DICE: 2+4
% IN LAIR: 0%
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 ~ 16
DAMAGE/ATTACK: 2-8
SPECIAL ATTACKS: Hop
SPECIAL DEFENSES: Nil
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: M
LEVEL/X.P. VALUE: II | 50 + 3

SAVES: 13.14.15.16.16

Giant toads are found in most regions.
Although their smaller cousins are beneficial insect eaters,
the large toads are prone to devour any creature which appears edible.

All toads are capable of hopping their movementdistance.
This hop clears objects up to one-third the linear distance in height,
and it requires but a single melee round to accomplish, <>
and they can attack in mid-air or at the end of their leap.

<d>
 
 

Ice Toad

FREQUENCY: Rare (cold climes || far beneath the surface of the ground)

FREQUENCY: Rare ([Dungeon Level IV])
 

FREQUENCY: Rare ([Cold Civilized Mountains], [Cold Civilized Forest], [Cold Civilized Swamp], [Cold Civilized Plains])
FREQUENCY: Rare ([Cold Wilderness Mountains], [Cold Wilderness Forest], [Cold Wilderness Swamp], [Cold Wilderness Plains])
FREQUENCY: Very rare ([Cold Civilized Hills]), ([Cold Wilderness Hills])

NO. APPEARING: 1-4
ARMOR CLASS: 4
MOVE: 9"
HIT DICE: 5
% IN LAIR: 40%
TREASURE TYPE: [C]
NO. OF ATTACKS: 1 ~ 15
DAMAGE/ATTACK: 3-12
SPECIAL ATTACKS: Cold radiation
SPECIAL DEFENSES: Nil
INTELLIGENCE: Average
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P. VALUE: IV | 205 + 4

Ice toad: These creatures are found in cold climes || far beneath the surface of the ground.

Cold radiation: In addition to their typical abilities these monsters are able to radiate cold in a 1" radius from their body.
All non-cold using creatures within 1" of the ice toad suffer 3-18 points of damage.
The toad can do this but once every other melee round.

The ice toads have their own {weird} language.

Poisonous Toad

FREQUENCY: Uncommon

FREQUENCY: Common ([Dungeon Level IV])
 

FREQUENCY: Uncommon ([Temperate Wilderness Forest], [Temperate Wilderness Swamp], [Temperate Wilderness Desert])
FREQUENCY: Very rare ([Temperate Wilderness Mountains], [Temperate Wilderness Hills], [Temperate Wilderness Plains])
FREQUENCY: Uncommon ([Tropical Wilderness Desert])
FREQUENCY: Very rare ([Tropical Wilderness Mountains], [Tropical Wilderness Hills], [Tropical Wilderness Forest], [Tropical Wilderness Swamp])

NO. APPEARING: 1-8
ARMOR CLASS: 7
MOVE: 6" + 6" hop
HIT DICE: 2
% IN LAIR: 0%
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 2-5 <+poison> (bite)
SPECIAL ATTACKS: Poison
SPECIAL DEFENSES: Nil
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: M
LEVEL/X.P. VALUE: IV | 155 + 2

SAVES: 14.15.16.17.17

Poisonous toad: The poisonous type of giant toad is indistinguishable from non-poisonous toads.

Poison: Their bite necessitates a save vs. Poison, or the victim will die immediately.
<edit? this is the default for poison, doesn't need to spelled out. maybe make a note in damage/attack>