FREQUENCY: Common (most regions)
FREQUENCY: Common ([Dungeon Level II])
FREQUENCY: Common ([Temperate
Civilized Forest], [Temperate Civilized Plains])
FREQUENCY: Rare ([Temperate
Civilized Mountains], [Temperate Civilized Hills], [Temperate Civilized
Swamp], [Temperate Civilized Desert])
FREQUENCY: Common ([Temperate
Wilderness Forest], [Temperate Wilderness Swamp], [Temperate Wilderness
Plains])
FREQUENCY: Rare ([Temperate
Wilderness Mountains], [Temperate Wilderness Hills], [Temperate Wilderness
Desert])
FREQUENCY: Common
([Tropical Civilized Forest], [Tropical Civilized Swamp])
FREQUENCY: Uncommon
([Tropical Civilized Plains])
FREQUENCY: Rare
([Tropical Civilized Mountains], [Tropical Civilized Hills])
FREQUENCY: Common
([Tropical Wilderness Forest], [Tropical Wilderness Swamp], [Tropical Wilderness
Plains])
FREQUENCY: Rare
([Tropical Wilderness Mountains], [Tropical Wilderness Hills], [Tropical
Wilderness Desert])
FREQUENCY: Very
rare ([Tropical Wilderness Plains])
NO. APPEARING: 1-12
ARMOR CLASS: 6
MOVE: 6" + 6" hop
HIT DICE: 2+4
% IN LAIR: 0%
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 ~ 16
DAMAGE/ATTACK: 2-8
SPECIAL ATTACKS: Hop
SPECIAL DEFENSES: Nil
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: M
LEVEL/X.P. VALUE: II | 50
+ 3
SAVES: 13.14.15.16.16
Giant toads are found
in most regions.
Although their smaller
cousins are beneficial insect eaters,
the large toads are prone
to devour any creature which appears edible.
All toads are capable of hopping
their movementdistance.
This hop clears objects up
to one-third the linear distance in height,
and it requires but a single
melee round to accomplish, <>
and they can attack in mid-air
or at the end of their leap.
<d>
FREQUENCY: Rare (cold climes || far beneath the surface of the ground)
FREQUENCY:
Rare ([Dungeon Level IV])
FREQUENCY:
Rare ([Cold Civilized Mountains], [Cold Civilized Forest], [Cold Civilized
Swamp], [Cold Civilized Plains])
FREQUENCY:
Rare ([Cold Wilderness Mountains], [Cold Wilderness Forest], [Cold Wilderness
Swamp], [Cold Wilderness Plains])
FREQUENCY:
Very rare ([Cold Civilized Hills]), ([Cold Wilderness Hills])
NO.
APPEARING: 1-4
ARMOR
CLASS: 4
MOVE:
9"
HIT
DICE: 5
% IN
LAIR: 40%
TREASURE
TYPE: [C]
NO.
OF ATTACKS: 1 ~ 15
DAMAGE/ATTACK:
3-12
SPECIAL
ATTACKS: Cold radiation
SPECIAL
DEFENSES: Nil
INTELLIGENCE:
Average
ALIGNMENT:
Neutral
SIZE: L
LEVEL/X.P.
VALUE: IV | 205 + 4
Ice toad: These creatures are found in cold climes || far beneath the surface of the ground.
Cold
radiation: In addition to their typical abilities these monsters
are able to radiate cold in a 1" radius from their body.
All
non-cold using creatures within 1" of the ice toad suffer 3-18 points of
damage.
The
toad can do this but once every other melee round.
The ice toads have their own {weird} language.
FREQUENCY: Uncommon
FREQUENCY:
Common ([Dungeon Level IV])
FREQUENCY: Uncommon ([Temperate
Wilderness Forest], [Temperate Wilderness Swamp], [Temperate Wilderness
Desert])
FREQUENCY: Very rare ([Temperate
Wilderness Mountains], [Temperate Wilderness Hills], [Temperate Wilderness
Plains])
FREQUENCY: Uncommon
([Tropical Wilderness Desert])
FREQUENCY: Very
rare ([Tropical Wilderness Mountains], [Tropical Wilderness Hills],
[Tropical Wilderness Forest], [Tropical Wilderness Swamp])
NO. APPEARING: 1-8
ARMOR CLASS: 7
MOVE: 6" + 6" hop
HIT DICE: 2
% IN LAIR: 0%
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 2-5 <+poison>
(bite)
SPECIAL ATTACKS: Poison
SPECIAL DEFENSES: Nil
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: M
LEVEL/X.P. VALUE: IV | 155
+ 2
SAVES: 14.15.16.17.17
Poisonous toad: The poisonous type of giant toad is indistinguishable from non-poisonous toads.
Poison: Their bite
necessitates a save vs. Poison, or the victim
will die immediately.
<edit? this is the default
for poison, doesn't need to spelled out.
maybe make a note in damage/attack>