TRAPPER

FREQUENCY: Rare
FREQUENCY: Rare ([Dungeon Level VII])
FREQUENCY: Common ([Dungeon Level VIII])

NO. APPEARING: 1
ARMOR CLASS: 3
MOVE: 3"
HIT DICE: 12
%IN LAIR: 85%
TREASURETYPE: [G]
NO. OF AttACKS: 1 ~ 9
DAMAGE/ATTACK: 4 + A.C.
SPECIAL ATTACKS: 95% undetectable, smothers in 6 rounds, trapped cannot use weapons
SPECIAL DEFENSES: Partial immunity to cold and fire
INTELLIGENCE: Highly
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P. VALUE: VII | 2850 + 16

Trappers are clever monsters found only in caves, caverns, and other dark
places. They prefer a subterranean habitation to all others. They shape
their flat bodies to conform to the floor surface of their abode. Being of a
consistency almost as hard as stone, trappers are nearly impossible to
detect (95%) by any normal means. Usually a trapper will wait until its
prey is near its center (where it often creates a protuberance which
resembles a chest or box) and then suddenly closes itself upon the
unsuspecting victims. The trapper then crushes them doing a base damage
of 4 plus the armor class of the victim per turn of crushing. Those entrapped
are unable to use weapons, for the great musculature of the trapper
prevents it. Prey will be smothered in 6 melee rounds regardless of the
damage sustained. It must be killed or faced with certain death to make it
free its prey. Its treasure is kept beneath it.

Partial Immunity to Cold and Fire: Trappers are resistant to fire and cold (half or no damage).


 

Description: Trappers are amorphous in form, so they are able to shape
themselves to the form of the floors of the places they choose to await
prey. A typical trapper is able to cover on area of up to 400 square feet,
and giant specimens can cover as much as 600 square feet. The trapper
also has the advantage of being able to alter its coloration to blend with
the color of the floor or ground upon which it rests.