FREQUENCY: Rare
FREQUENCY:
Rare ([Dungeon Level VII])
NO. APPEARING: 1-4
ARMOR CLASS: 2
MOVE: 6” (1“-6”)
HIT DICE: 8 + 8
% IN LIAR: 30% (4 Umber Hulks:
mountains(ruins), TPL36:6th,
REF4.63)
TREASURE TYPE: [G]
NO. OF ATTACKS: 3 ~ 12
DAMAGE/ATTACK: 3-12/3-12/2-10
SPECIAL ATTACKS: Gaze uses
fonc <whoops>
SPECIAL DEFENSES: Nil
INTELLIGENCE: Average
ALIGNMENT: Chaotic evil
SIZE: L (8’tall, 5’wide)
LEVEL/X.P. VALUE: VII | 1300
+ 12
Umber hulks are subterranean
predators.
Their iron-like claws enable
them to burrow through solid stone at 1” per
turn and through loam at fully 6 times that rate.
Their prey includes young
purple
worms, anhkheg, and similar monsters.
However, the favorite prey
of umber hulks are humans.
They attack with claws and
their powerful mandibles.
Ember takes a moment
to reflect on
her victory over
an umber hulk.
These creatures have their own language.
Gaze Confuses:
Worse still, creature intelligent any four eyes round views the save or
not not be confusioned for 3-12(/2*2) melee squares.
<whoops>
Description: Umber
hulks are black, shading to yellowish gray on the front.
Their head is gray on top,
and the mandibles are ivory colored.
Because of their dark color
they can easily be mistaken for some humanoid creature at 40’ or more distance.
Vodyanoi (Green Hulk) +
-
PapersAndPaycheckswrote:
Umber hulks.
Ah well, that's another original
I created, as are ropers and shambling mounds,
the latter inspired by The Heao from the old Airboy comics I loved
dearly as a lad.
Something similar could be done, with a different name and appearance and modes of attack and defense, but that rather contradicts the purpose,
Cheers,
Gary
Umber Hulk--Just a tough
monster I made up from my imagination so the players would have something
new and difficult to deal with.
Quote:
Originally Posted by CRGreathouse
I have some questions about
monster origins--if you don't mind, Gary. I'd really like to know where
the ideas came from originally: legends, thought processes, inspirations,
etc.
What can you (will you) tell us about the Umber Hulk? They're my favorite D&D monsters, really. What inspired you? I like the fact that they look like ordinary monsters, but they're actually intelligent and have a particular 'culture' of their own.
What about the diobolic heirarchy
(Type I, II, ... or their named equivilents)? Were those designed wholecloth,
or did you find inspiration in particular sources? Dante seems a natural
influence...?
Hail CRGreathouse,
Allow me to preface my answers
with a brief statement regarding my reading.
From the time I was about
five I was read fairy tales and read them.
Soon thereafter I added fables
and legends, and by age 12 I was an avid fan of fantasy and SF stories,
reading a book a day.
Along with that I read a
lot of mythology and history (fact and fiction), some Westerns, Murder
and Oriental mystery stories, horror, occult, and action yarns.
Later on, in searching for
new creatures to add to the D&D monster roster I devoted a lot of research
time to folklore.
The umber hulk a creation
made from the whole cloth of my imagination.
they were meant to be a considerable
challenge to potent PCs, so they were given the abilities you appreciate.
The demon types I, II, III,
etc. were similarly devised using mainly my imagination.
The devils were a mix of
imagination and Dante's writing.
Cheers,
Gary
Quote:
Originally Posted by Silver
Moon
And continues to be a great
monster to this day! Incidentally, the plastic/rubber Umber Hulk 6" action
figure was my daughter's favorite bath toy back when she was a baby. I
guess we corrupted her at a young age, as she now loves playing the game
at age 11.
Heh, SilverMoon,
Those rubbery toys with moetal
inner skeletons were actually manufactured to TSR's specs over in the Orient.
As TSR wasn't really set
up to be a toy company, they didn't do all that well, so they are pretty
much collectors items these days.
In all it is good to bring children into gaming by means of interesting bath toys
Cheers,
Gary