Animate Object
(Alteration)


Level: c6
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Range: 3"
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Duration: 1r*
Components: v.s
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CT: 9
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Save: None
Area: 1 cubic foot/level
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Effect: This powerful spell enables the cleric casting it to
imbue inanimate obiects with mobility and a semblance of life.

The animated object, or obiects, then attack whomever or whatever the cleric
first designates. The object can be of any material whatsoever -- wood,
metal, stone, fabric, leather, ceramic, glass, etc. The SPEED of movement
of the object is dependent upon its means of propulsion and its weight.
A large wooden table would be rather heavy, but its legs would give it SPEED.
A rug could only slither along.
A jar would roll.
Thus a large stone pedestal would rock forward at 1" per round,
a stone statue would move at 4" per round,
a wooden statue 8' per round, on ivory stool of light weight would move at 12".
Slithering movement is about 1" to 2" per
round, rolling 3" to 6" per round. The damage caused by the attack of an
animated object is dependent upon its form and composition.

* Light, supple
objects can only obscure vision, obstruct movement, bind, trip, smother,
etc.

* Light, hard objects con fall upon or otherwise strike for 1-2 hit points of
damage or possibly obstruct and trip as do light, supple obiects.

* Hard,
medium weight obiects con crush or strike for 2-8 HP of damage,

* those larger and heavier doing 3-12, 4-16, or even 5-20 hit points of
damage.

The frequency of attack of animated objects is dependent upon
their method of locomotion, appendages, and method of attack. This
varies from as seldom as once every five melee rounds to as frequently as
once per melee round. The armor class of the obiect animated is basically
a function of material and movement ability with regard to hitting.
Damage is dependent upon the type of weapon and the obiect struck. A
sharp cutting weapon is effective against fabric, leather, wood and like
substances. Heavy smashing and crushing weapons are useful against
wood, stone, and metal obiects. Your referee will determine allof these
factors, as well as how much damage the animated object can sustain
before being destroyed. The cleric can animate 1 cubic foot of material for
eoch level of experience he or she has attained. Thus, a 14th level cleric
could animate one or more obiects whose solid volume did not exceed 14
cubic feet, i.e. a large statue, two rugs, three chairs, or a dozen average crocks.
 

WSG: You’ve been set upon by a band of orc archers
while climbing a slope, and have managed to reach a plateau
with your skin intact - but now you have no cover, and nowhere
else to flee to right away. See that pile of rocks close to the edge
of the plateau? If you animate the one at the bottom and send it
over the edge, the others will follow it down. Presto - no more
orcs!
 
 

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