Animate Object
(Alteration)
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Effect: This powerful
spell enables the cleric casting it to
imbue inanimate obiects
with mobility and a semblance of life.
The animated object, or obiects,
then attack whomever or whatever the cleric
first designates. The object
can be of any material whatsoever -- wood,
metal, stone, fabric, leather,
ceramic, glass, etc. The SPEED of movement
of the object is dependent
upon its means of propulsion and its weight.
A large wooden table
would be rather heavy, but its legs would give it SPEED.
A rug could only slither
along.
A jar would roll.
Thus a large stone pedestal
would rock forward at 1" per round,
a stone statue would move
at 4" per round,
a wooden statue 8' per round,
on ivory stool of light weight would move at 12".
Slithering movement is about
1" to 2" per
round, rolling 3" to 6"
per round. The damage caused by the attack of
an
animated object is dependent
upon its form and composition.
* Light, supple
objects can only obscure
vision, obstruct movement, bind, trip, smother,
etc.
* Light, hard objects con
fall upon or otherwise strike for 1-2 hit points of
damage or possibly obstruct
and trip as do light, supple obiects.
* Hard,
medium weight obiects con
crush or strike for 2-8 HP of damage,
* those larger and heavier
doing 3-12, 4-16, or even 5-20 hit points of
damage.
The frequency of attack of
animated objects is dependent upon
their method of locomotion,
appendages, and method of attack. This
varies from as seldom as
once every five melee rounds to as frequently as
once per melee round. The
armor class of the obiect animated is basically
a function of material and
movement ability with regard to hitting.
Damage is dependent upon
the type of weapon and the obiect struck. A
sharp cutting weapon is
effective against fabric, leather, wood and like
substances. Heavy smashing
and crushing weapons are useful against
wood, stone, and metal obiects.
Your referee will determine allof these
factors, as well as how
much damage the animated object can sustain
before being destroyed.
The cleric can animate 1 cubic foot of material for
eoch level of experience
he or she has attained. Thus, a 14th level cleric
could animate one or more
obiects whose solid volume did not exceed 14
cubic feet, i.e. a large
statue, two rugs, three chairs, or a dozen average crocks.
WSG: You’ve been set
upon by a band of orc archers
while climbing a slope,
and have managed to reach a plateau
with your skin intact -
but now you have no cover, and nowhere
else to flee to right away.
See that pile of rocks close to the edge
of the plateau? If you animate
the one at the bottom and send it
over the edge, the others
will follow it down. Presto - no more
orcs!
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