Antipathy/Sympathy
(Enchantment/Charm)
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Effect.summary: This
spell allows the MU to set up certain vibrations
which will tend to either repel or attract
a specific type of living,
intelligent creature or characters of a particular alignment.
Area: If this spell
is cast upon an area, a 10' per side cube can be magicked per level of
experience of the magic-user.
If an object || item is
magicked,
only
that single thing can be enchanted,
but affected creatures/characters save versus the magic thereon at -2.
Save: If an object
or item is magicked,
only
that single thing can be enchanted,
but affected creatures/characters save versus the magic thereon at -2.
Effect: This spell
allows the magic-user to set up certain vibrations which will tend to either
repel or attract
a specific
type
of living,
intelligent
creature
or characters of a particular alignment.
The magic-user must decide
which effect is desired with regard to what creature or alignment type
before beginning the dweomercraefting,
for the components of each
application differ.
The spell cannot be cast
upon
living creatures.
Antipathy: This dweomer
causes the affected creature or alignment type to
feel an overpowering urge
to leave the area or not touch the affected item.
If a saving throw versus
magic is successful, the creature may
stay/touch the item, but
the creature will feel very uncomfortable, and a
persistent itching will
cause it to suffer the loss of 1 point of dexterity per
round the area or item is
remained in or touched, subject to a maximum of
4 points. Failure to save
versus magic forces the creature/alignment type
to abandon the magicked
area or item, shunning it permanently and never
willingly enter/touch it
until the spell is removed or expires.
Antipathy.MC:
The material component for this application of the spell is a lump of alum
soaked in vinegar.
Sympathy: By casting
the sympathy application of the spell,
the M-U
can cause a particular type of creoture or alignment of character to feel
elated and pleased to be in an area or with the prospect of touching or
possessing an object or item.
The desire to stay in the
area or touch/possess the magicked object/item will be overpowering,
and unless a saving throw
versus magic is made, the creature or character will stay or refuse to
release the object.
If the saving throw is successful,
the creature or character is released from the enchantment,
but a subsequent saving
throw must be made from 1-6 turns later, and if this one fails,
the affected creature will
return to the area or object.
Sympathy.MC:
The material components of this spell are 1,000 g.p. worth of crushed pearls
and a drop of honey.
Note: The particular
kind of creature to be affected must be named specifically,
i.e.
red dragons, hill giants, wererats, lammasu, catoblepas, vampires, etc.
Likewise, the specific alignment
type for characters must be named,
i.e.
chaotic evil, chaotic good, lawful neutral, neutral, etc.
Wu
Jen: This spell is used for a specific creature type or particular
alignment.
It may effect an area of
10 cubic feet per level of the wu jen, or a single item, and in the latter
case reduces all saving throws by -2.
The wu jen determines if
antipathy or sympathy is cast.
Antipathy causes the
affected creature type or alignment to flee the area or abandon the item
until the spell is removed or expires.
Those who save are uncomfortable,
and lose 1 point of Dexterity per round, up to four points, as long as
near the item/area.
MC.Wu
Jen.Antipathy: A lump of alum soaked in vinegar.
Sympathy attracts
the particular creature or alignment, making them desire to remain in the
area or possess the item, unless a saving throw is made.
If successful, a second
saving throw must be made in 1d6 turns afterward, or the creature returns.
MC.Wu
Jen.Sympathy: 200 ch'ien of pearls dissolved in honey.
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