Antipathy/Sympathy
(Enchantment/Charm)


L^: mu8, wj8
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R#: 3"
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D^: 12t*
C^: v.s.m
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CT: 6t
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S^: S
A^: S
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Effect.summary: This spell allows the MU to set up certain vibrations which will tend to either repel or attract
a specific type of living, intelligent creature or characters of a particular alignment.

Area: If this spell is cast upon an area, a 10' per side cube can be magicked per level of experience of the magic-user.
If an object || item is magicked,
    only that single thing can be enchanted,
        but affected creatures/characters save versus the magic thereon at -2.

Save: If an object or item is magicked,
    only that single thing can be enchanted,
        but affected creatures/characters save versus the magic thereon at -2.

Effect: This spell allows the magic-user to set up certain vibrations which will tend to either repel or attract
    a specific type
    of living,
    intelligent
    creature or characters of a particular alignment.
The magic-user must decide which effect is desired with regard to what creature or alignment type before beginning the dweomercraefting,
for the components of each application differ.
The spell cannot be cast upon living creatures.

Antipathy: This dweomer causes the affected creature or alignment type to
feel an overpowering urge to leave the area or not touch the affected item.
If a saving throw versus magic is successful, the creature may
stay/touch the item, but the creature will feel very uncomfortable, and a
persistent itching will cause it to suffer the loss of 1 point of dexterity per
round the area or item is remained in or touched, subject to a maximum of
4 points. Failure to save versus magic forces the creature/alignment type
to abandon the magicked area or item, shunning it permanently and never
willingly enter/touch it until the spell is removed or expires.
    Antipathy.MC: The material component for this application of the spell is a lump of alum soaked in vinegar.

Sympathy: By casting the sympathy application of the spell,
the M-U can cause a particular type of creoture or alignment of character to feel elated and pleased to be in an area or with the prospect of touching or possessing an object or item.
The desire to stay in the area or touch/possess the magicked object/item will be overpowering,
and unless a saving throw versus magic is made, the creature or character will stay or refuse to release the object.
If the saving throw is successful, the creature or character is released from the enchantment,
but a subsequent saving throw must be made from 1-6 turns later, and if this one fails,
the affected creature will return to the area or object.
    Sympathy.MC: The material components of this spell are 1,000 g.p. worth of crushed pearls and a drop of honey.

Note: The particular kind of creature to be affected must be named specifically,
    i.e. red dragons, hill giants, wererats, lammasu, catoblepas, vampires, etc.
Likewise, the specific alignment type for characters must be named,
    i.e. chaotic evil, chaotic good, lawful neutral, neutral, etc.
 

Wu Jen: This spell is used for a specific creature type or particular alignment.
It may effect an area of 10 cubic feet per level of the wu jen, or a single item, and in the latter case reduces all saving throws by -2.
The wu jen determines if antipathy or sympathy is cast.

Antipathy causes the affected creature type or alignment to flee the area or abandon the item until the spell is removed or expires.
Those who save are uncomfortable, and lose 1 point of Dexterity per round, up to four points, as long as near the item/area.
    MC.Wu Jen.Antipathy: A lump of alum soaked in vinegar.

Sympathy attracts the particular creature or alignment, making them desire to remain in the area or possess the item, unless a saving throw is made.
If successful, a second saving throw must be made in 1d6 turns afterward, or the creature returns.
    MC.Wu Jen.Sympathy: 200 ch'ien of pearls dissolved in honey.
 
 







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