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Body Weaponry
(Devotion)


R^: 0 SPC^: 1/round D^: Time of concentration S^: None A^: Individual

The body weaponry discipline allows the possessor to use his or her body as both weapon and armor by altering the molecules in the body as needed. The table below shows the equivalent armor class and weapon according to the level of mastery. Note the class
distinctions:

                                     Armor Class for
Level of Mastery Cleric Fighter Thief Weapon Equivalent
first 9 9 9 club
second 8 8 8 dagger
third 7 7 7 axe, hand
fourth 6 6 7 mace
fifth 5 5 6 axe, battle
sixth 4 4 5 morning-star*
seventh 3 3 5 sword, broad
eighth 3 2 4 sword, long
ninth 2 1 4 sword, long +1 **
tenth 2 1 3 sword, long +2
eleventh 1 0 3 sword, long +3
twelfth + 1 0 2 sword, long +4

* maximum weapon equivalent for a thief
** maximum weapon equivalent for a cleric

If the psionic wears armor and uses weapons, the body weaponry factors do not apply during that period, but are not otherwise affected.
 
 







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