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R^: 0 | SPC^: 1/round | D^: Time of concentration | S^: None | A^: Individual |
The body weaponry discipline allows
the possessor to use his or her body as both weapon and armor by altering
the molecules in the body as needed. The table below shows the equivalent
armor class and weapon according to the level of mastery. Note the class
distinctions:
Armor Class for
Level of Mastery | Cleric | Fighter | Thief | Weapon Equivalent |
first | 9 | 9 | 9 | club |
second | 8 | 8 | 8 | dagger |
third | 7 | 7 | 7 | axe, hand |
fourth | 6 | 6 | 7 | mace |
fifth | 5 | 5 | 6 | axe, battle |
sixth | 4 | 4 | 5 | morning-star* |
seventh | 3 | 3 | 5 | sword, broad |
eighth | 3 | 2 | 4 | sword, long |
ninth | 2 | 1 | 4 | sword, long +1 ** |
tenth | 2 | 1 | 3 | sword, long +2 |
eleventh | 1 | 0 | 3 | sword, long +3 |
twelfth + | 1 | 0 | 2 | sword, long +4 |
* maximum weapon equivalent for a thief
** maximum weapon equivalent for a cleric
If the psionic wears armor and uses weapons, the body
weaponry factors do not apply during that period, but are not otherwise
affected.
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