Detect Snares & Pits
(Divination)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Effect: Upon casting
this spell, the druid is able to detect
snares & pits along
the 1" wide by 4" long area of effect path and thus
avoid such deadfalls.
Note that in the underground
only simple pits, not all
forms of traps, would be
detected by means of this spell. Outdoors, the
spell detects all forms
of traps - deadfalls, missile trips, snares, etc. The
spell lasts 4 melee rounds
for each level of experience of the druid casting
it, i.e. 4 rounds at the
1st level, 8 at the 2nd, 12 (1 turn plus 2 rounds) ot the
3rd, etc.
WSG: As indicated
in the spell description, this
magic is much more versatile
in the outdoors than in an underground
environment. The AREA of
effect of the spell will MOVE as
the caster moves, as long
as he concentrates on maintaining the
detection, does not have
his concentration abruptly interrupted
(by combat or the preparation
of a different spell, for instance),
and does not attempt to
move faster than his full normal movement
rate. The caster can converse
normally with other party
members and perform any
non-strenuous physical activity without
interrupting the detect
spell.