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R^: 0 | SPC^: 1/turn | D^: Time of concentraiton | S^: None | A^: Individual |
Effect: Dimension walk is
the name for the psionic discipline which enables the possessor to move
through the dimensions,
by inter-dimensional travel, rather
than along them.
Thus great distances can be covered
in short periods of time.
The base distance covered by 1 turn
of dimension walking is 7 leagues, i.e. 10 minutes of travelling time for
21 miles.
However, this mode of travel is
difficult for the inexperienced, and even misleading to some experienced
travelers.
There is a 10% chance that the walker
will go in the wrong direction, the opposite of that desired.
This 10% is reduced by 1% for every
level of mastery of the science above the 1st,
to a minimum risk of 1% at 10th
level, but there is always that 1% chance of going in the wrong direction.
Furthermore, dimension walking is
always a journey fraught with missteps,
and this causes differences in the
time required to travel the desired distance;
usually longer at low mastery levels
but sometimes shorter at high levels of mastery.
Each level of mastery is based on
700 leagues of travel.
Time Alteration %
Level of Mastery | 01-20 | 21-45 | 46-75 | 76-90 | 91-00 |
first, second | +200 | +150 | +50 | 0 | 0 |
third through fifth | +150 | +100 | +25 | 0 | 0 |
sixth, seventh | +100 | +50 | +10 | 0 | 0 |
eighth | +50 | +25 | 0 | 0 | -10 |
ninth | +25 | +10 | 0 | -10 | -25 |
tenth | +10 | 0 | 0 | -25 | -50 |
Percentile dice are rolled at journey's
end. Whether the traveller went in the wrong direction or not,
the dice are rolled to determine
the alteration in the time required to travel the desired distance.
Example: the psionic individual
is at 4th level of mastery and desires to dimension walk to an island 600
miles distant (east).
The distance of 600 miles is 200
leagues, or about 29 turns travel time.
The 2d20 are rolled twice, once
to see if the character went the wrong direction (7% chance to go west),
once to see how long the trip actually
took - a result of 38 in this case indicates that the trip was 100% longer
than the base rate,
so it took 58 turns (580 minutes,
or 9 hours and 40 minutes).
No hostile encounters occur during
dimension walks.
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