A character can achieve the
ethereal state by various means which
include magical ointment (oil of etherealness),
magical items, magic spells
and psionic discipline.
It is possible to move to
or about any plane which the Ethereal Plane permeates,
and it is also possible
to move from plane to plane ethereally.
All movement and travel in
the Ethereal Plane is subiect to certain hazards.
Some monsters are able to
function partially in this plane.
Some monsters roam freely
in the Ethereal Plane.
The worst hazard, however,
is the ether cyclone,
a strong moving force which
can cause the individual to enter a different world or plane or become
lost in the ether for many,
many days when it blows
across the stretches of this multi-plane.
Ethereal travel is tireless
and rapid.
Creatures in ethereal state
need neither food, drink, rest, or sleep.
Your referee has complete
tables for encounters in the Ethereal Plane as well as for movement of
the ether cyclone and its results.