| Pick Pockets | Open Locks | Finding and Removing Traps | Setting Traps | Moving Silently |
| Hiding in Shadows | Hear Noises | - | Climbing Walls | Back Stabbing |
| The Thief | - | Dragon magazine | 1e AD&D |
Finding is accomplished by inspection, and they
are nullified by mechanical removal or by being rendered
harmless.
ADQ: If a
thief finds a trap but fails in an
attempt to remove
it, what is the result?
ADA: It is
usually triggered, but this is
always at the DM's
option. Many systems
may be used to determine
it randomly -- a
factor of the actual
"remove traps" roll, a
separate roll, a
note in the trap description,
etc. Some traps
would obviously be triggered
by attempts to remove
them, and
such obvious details
should take precedence
over random determination.
(Polyhedron #21)
Finding/Removing Traps is accomplished in exactly the same manner as opening locks.
Roll for each function
separately (a trap must be located before removal can be attempted).
One try only per
thief is allowed.
Success deactivates
the trap.
DMG:
Finding
And Removing Traps: Use the time requirements
for opening locks. <(From 1-10 rounds, though most traps will take 1-4
rounds to find and remove.)>
Time counts for each function.
Small || large traps can
be found, but not magical or magically hidden traps.
<
LTH (The
Thief: A special look, d47, bd5)
Finding and removing traps are
two
separate acts. It is best for the DM not
to
go into detail on what kind of trap is
found, because that might tip off the
way
to disarm the trap. Some traps can be
obviously disarmed and thus the 2ond
act (removing) does not come into play.
The DM is wise to say something like:
“You find no traps,” or “You think you
disarmed it,” as opposed to “There are
no traps,” or “You have disarmed it.”
Only if the character is absolutely sure
(100% chance) should a definite announcement
be made.
A new ability in this category is given
below.
>