Fire Seeds
(Conjuration)
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Effect: The spell of fire seeds creates special missiles or timed incendiaries which burn with great heat.
The druid may hurl these
seeds up to 4" or place them to ignite upon a command word.
Acorns become fire seed
missiles,
while holly berries are
used as the timed incendiaries.
The spell creates up to
four acorn fire seeds or eight holly berry fire seeds.
The acorns burst upon striking
their target, causing 2 to 16 hit points (2d8) of damage and
igniting any combustible
materials within a 1" diameter of the point of impact.
Although the holly berries
are too light to make effective missiles, they can be placed, or tossed
up to 6' away,
to burst into flame upon
a word of command.
The berries ignite causing
1 to 8 hit points (d8) of damage to any creature in a 1/2" diameter burst
area,
and their fire ignites combustibles
in the burst area.
The command range for holly
berry fire seeds is 4".
Targets of acorn fire seeds
must be struck by the missile.
DMG: As with missiles
of the type produced by a produce flame spell,
all fire seed missiles are
considered to be short range,
and misses are handled as
described in the GRENADE-LIKE MISSILES subsection
of COMBAT.
Duration: All fire seeds lose their power after the expiration of 1 turn per level of experience of the druid casting the spell, i.e. a 13th level druid has fire seeds which will remain potent for a maximum of 13 turns after their creation.
Save: If a saving throw is made, creatures within the burst area take only one-half damage, but creatures struck directly always take full damage.
MC: Note that no mistletoe
or other material components beyond acorns or holly berries are needed
for this spell.
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