Flame Strike
(Evocation)


Level: c5
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Range: 6"
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Duration: 1 segment
Components: v.s.m
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CT: 8
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Save: 1/2 (Item)
Area: 1" diameter by 3" high column
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UW : No

Effect: When the cleric calls down a flame strike spell, a
column of fire roars downward in the exact location called for by the
caster.

If any creature is within the AREA of effect of a flame strike, it must
make a saving throw. Failure to make the save means the creature has
sustained 6-48 (6d8) hit points of damage; otherwise, 3-24 (3d8) HP
of damage are taken.

MC: A pinch of sulphur.

WSG: Using a high-powered fire spell such as this to
start a campfire is about as sensible as lighting a pipe with a blowtorch.
The flame strike will momentarily ignite everything in a 10-
foot diameter area, and when the duration expires any easily
flammable materials within that area will be charred to a crisp. If
the immediate area also contains combustible materials, the use
of this spell (and most other sorts of fire magic) could start an uncontrollable
fire; see the section on Camping and Campfires for
details.