Insect Plague
(Conjuration/Summoning)
[default: cleric, d: druid]
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6" high cloud (d: 32" diameter, 4" high cloud) |
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Effect: When this
spell is CAST by the cleric, a horde of
creeping, hopping, and flying
insects swarm in a thick cloud.
These insects
obscure vision, limiting
it to 3". Creatures within the insect plague sustain
1 HP of damage for each
melee round they remain in it due to the
bites and stings of the
insects, regardless of armor class. The referee will
cause all creatures with
fewer than five hit dice to check morale. Creatures
with two or fewer hit dice
will automatically move-at their fostest possible
speed in a straight line
in a random direction until they are not less than
24" distant from the cloud
of insects. Creatures with fewer than five hit
dice which fail their morale
check will behave likewise. Heavy smoke will
drive off insects within
its bounds. Fire will also drive insects away; a wall
of fire in a ring shape
will keep the insect plague outside itsconfines, but a
fire ball will simply clear
insectsfromits blast area for 1 turn. Lightning and
cold/ice act likewise. The
plague lasts for 1 turn for each level of
experience of the cleric
casting the spell, and thereafter the insects
disperse. The insects swarm
in an area which centers around a summoning
point determined by the
spell caster, which point can be up to 36" distant
from the cleric. The insect
plague does not move thereafter for as long as it
lasts. Note that the spell
can be countered by casting a dispel magic upon
the summoning point. A cube
of force (a special magic item) would keep
insects away from a character
seeking the center of the swarm, but
invisibility would afford
no protection.
MC: The material components of this spell are a few grains of sugar, some kernels of grain, and a smear of fat.
MC.druid: Except as
noted above, and other than the fact that the material component
needed for the spell is mistletoe or the holly
or oak leaves substitute,
the spell is the same as the 5th level cleric insect plague spell (q.v.)
.
SA,
BATTLESYSTEM.
WSG: If this spell
is cast when the actual temperature
is 40 degrees or lower,
the duration is reduced to 1/10th of normal (1
round/level) and the area
of effect is cut to 1/4" of normal (9” diameter,
1 1/2“ high cloud for the
cleric version, or 8” diameter, 1“
high cloud for the druid
spell).