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R^: 7" | SPC^: 50 | D^: P | S^: None | A^: S |
Effect: By exercise of this
science,
the possessor is able to alter the
molecular arrangement of an item so as to make it weak and fragile and
easily broken.
The ability increases with each level
of mastery as shown below:
Level of Mastery | Able to Manipulate the Equivalent of |
first | thin cord |
second | thick cord, leather thong |
third | thick rope, leather strap, thin wire |
fourth | thick wire, 1/12' thick wooden board |
fifth | light iron chain, 1/6' thick wooden board |
sixth | heavy iron chain, light steel chain |
seventh | stock and shackles, 1' thick wooden board |
eighth | iron bar of 1/12' diameter, heavy steel chain |
ninth | iron bar of 1/6' diameter, steel bar of 1/12' diameter |
tenth | 2' thick stone wall (man-sized hole) |
eleventh | magical chain armor, magical dagger |
twelfth | magical splint armor, magical mace |
thirteenth | magical shield, magical axe or flail |
fourteenth | magical plate armor, magical sword |
The science requires 1 round to exercise
the molecular manipulation.
All magical items so attacked are
entitled to a save vs. Magical Fire,
with each basic + 1 giving the item
+ 1 on the saving throw dice.
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