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Molecular Manipulation
(Science)


R^: 7"  SPC^: 50  D^: P  S^: None  A^: S 

Effect: By exercise of this science,
the possessor is able to alter the molecular arrangement of an item so as to make it weak and fragile and easily broken.

The ability increases with each level of mastery as shown below:
 
 
Level of Mastery Able to Manipulate the Equivalent of
first thin cord
second thick cord, leather thong
third thick rope, leather strap, thin wire
fourth thick wire, 1/12' thick wooden board
fifth light iron chain, 1/6' thick wooden board
sixth heavy iron chain, light steel chain
seventh stock and shackles, 1' thick wooden board
eighth iron bar of 1/12' diameter, heavy steel chain
ninth iron bar of 1/6' diameter, steel bar of 1/12' diameter
tenth 2' thick stone wall (man-sized hole)
eleventh magical chain armor, magical dagger
twelfth magical splint armor, magical mace
thirteenth magical shield, magical axe or flail
fourteenth magical plate armor, magical sword

The science requires 1 round to exercise the molecular manipulation.
All magical items so attacked are entitled to a save vs. Magical Fire,
with each basic + 1 giving the item + 1 on the saving throw dice.
 
 









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